Wolfenstein 3D-style raycasting on Arduino
☆18May 1, 2024Updated 2 years ago
Alternatives and similar repositories for raycaster
Users that are interested in raycaster are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Raycaster (C++)☆23Jun 28, 2025Updated 10 months ago
- Doom-style graphics engine in modern C++☆84May 1, 2024Updated 2 years ago
- Collected source code to various old DOS raycaster-based FPSes.☆14Feb 23, 2017Updated 9 years ago
- ☆50Jul 18, 2022Updated 3 years ago
- Basic raycasting engine in C using SDL2.☆17Oct 11, 2020Updated 5 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- This is a 3D game engine I created in MS-DOS.☆15Nov 8, 2023Updated 2 years ago
- A lightweight 3D-2D projection library for use with screens on Arduino☆13Apr 1, 2019Updated 7 years ago
- A Wolf3D-like raycaster using OpenGL shaders☆11Dec 10, 2023Updated 2 years ago
- A modernized port of Wolfenstein 3D based on Wolf4SDL.☆17Jun 26, 2025Updated 10 months ago
- Bandither is a non-linear color banding and dithering shader. It quantizes each color channel similar to 3D graphics hardware of the 1990…☆25Apr 19, 2023Updated 3 years ago
- A 3D game engine☆15Mar 26, 2025Updated last year
- School Project - Graphic - Raycasting Game☆15Mar 26, 2017Updated 9 years ago
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆26Aug 5, 2015Updated 10 years ago
- SDL port of the DOS game Kiloblaster☆14May 27, 2012Updated 13 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- RC BASIC Programming Language☆12Oct 25, 2018Updated 7 years ago
- A small raycasting engine written some time between 2000 and 2005.☆12May 14, 2012Updated 13 years ago
- 3D Mesh Representation for ESP32 and similar microcontrollers☆21May 23, 2021Updated 4 years ago
- CauseWay DOS Extender v3.52☆25Jan 21, 2022Updated 4 years ago
- ☆44Feb 18, 2021Updated 5 years ago
- ☆163Dec 4, 2023Updated 2 years ago
- Move and Rotate a GameObject fully in Unity3D using Arduino with MPU6050☆13Nov 10, 2023Updated 2 years ago
- Simple, fast, fixed point 3d library.☆23Apr 6, 2026Updated 3 weeks ago
- Old-school FPS raycast engine written in C++ and using SFML.☆18Feb 27, 2024Updated 2 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Pseudo-3D raycasting engine in C++17☆22Feb 27, 2024Updated 2 years ago
- A 2.5D raycasting game engine written in C++, based upon lwmf and OpenGL!☆15Oct 30, 2024Updated last year
- Open-source library for resource files of the *Might & Magic: World of Xeen* games.☆13Apr 11, 2019Updated 7 years ago
- Updating project to Godot 4.2☆14Jun 3, 2024Updated last year
- Open source N64 library for 3D graphics (WIP)☆18Sep 19, 2021Updated 4 years ago
- Program for ledtable with esp8266☆12Jan 31, 2018Updated 8 years ago
- Basic OpenGL 1.x implementation for small FPGAs (like iCE40UP5K)☆43Nov 14, 2021Updated 4 years ago
- Project Peppercorn GateMate Test Cases☆16Feb 25, 2026Updated 2 months ago
- ☆65Jun 25, 2023Updated 2 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Fast, fully-featured, multi-tab hexadecimal editor.☆47Updated this week
- Bare-metal Rust Embedded on K230☆13Dec 18, 2024Updated last year
- 3D styled Dungeon Crawler demo on ZX Spectrum 48K☆18Sep 11, 2023Updated 2 years ago
- Quake III: Arena demake in 64(-ish) KB☆54Nov 30, 2022Updated 3 years ago
- Wolfenstein 3D (1992) by ID Software. The premier source port aiming to be vanilla accurate with nothing added and nothing taken away. Ex…☆15Sep 14, 2024Updated last year
- A quick port of "A first-person engine in 265 lines" from JavaScript to Java using the libGDX framework.☆73Jun 6, 2014Updated 11 years ago
- Attempt to remake one of my favourite DOS games "Stunts", using OpenGL and Bullet Physics.☆13Jul 3, 2019Updated 6 years ago