freds72 / virtua-onLinks
Pico-8 demake of Virtual Racing
☆23Updated 2 years ago
Alternatives and similar repositories for virtua-on
Users that are interested in virtua-on are comparing it to the libraries listed below
Sorting:
- A small, fast, integer-only texture mapped software renderer optimized for a Motorola 68000 processor.☆25Updated 2 years ago
- The raycasting engine from the book "Gardens of Imagination"☆23Updated last year
- PICO-8 physic based rally game☆30Updated 3 years ago
- Sean Barrett Quake 1 map viewer updated to use SDL☆13Updated 3 years ago
- Attack on Voxelburg - GameBoy Advance game for the gbajam22☆20Updated 7 months ago
- An emulator for the Rygar arcade game☆24Updated 3 months ago
- SDL2 port of the Yeti 3D engine☆42Updated 3 years ago
- DOOM ported to the dos-like framework☆55Updated last month
- Simple, fast, fixed point 3d library.☆22Updated last month
- Futuristic arcade racing game for DOS☆30Updated last year
- The smallest 6502 / NES CPU simulator in JS (944b gzipped)☆15Updated 3 years ago
- A game engine for SEGA Mega Drive in 68000 assembly☆63Updated 3 years ago
- A very basic one-player ponglike for Mega Drive, developed in SGDK. Meant as a template from which to learn.☆29Updated 4 years ago
- Tetris for the GameBoy Advance☆23Updated 6 years ago
- Winter-themed experiments☆11Updated 3 years ago
- Binaries for building with Tiny C Compiler from github workflow☆19Updated 3 years ago
- Wolfenstein 3D-style raycasting on Arduino☆18Updated last year
- Simple fantasy console. It let's you do graphics and sound stuff using oldschool BASIC.☆3Updated 5 years ago
- A Midwinter-inspired terrain engine for Acorn Archimedes☆14Updated 2 months ago
- ☆85Updated 2 years ago
- Simple "2.5D" engine for Nintendo Game Boy☆44Updated last year
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆23Updated 11 months ago
- ☆50Updated last week
- Shitfaced Clowns' source code for GBA demos☆27Updated 11 years ago
- Real-time 3d shadows on pico8 virtual console☆35Updated 4 years ago
- Makefiles and instructions for using SGDK in *nix environments☆32Updated 4 years ago
- Fixed up DOS version of Lary Myer's ACK-3D engine (1995) and some demo projects.☆20Updated 5 years ago
- A Pac-Man emulator written in C99 with the SDL2.☆47Updated 3 years ago
- C library for creating the beautiful sound of old sound chips☆38Updated 2 months ago
- Porting a space invaders game to different platforms, frameworks and game engines☆24Updated 6 months ago