untoxa / gbvmLinks
simple virtual machine implementation for game boy
☆47Updated last year
Alternatives and similar repositories for gbvm
Users that are interested in gbvm are comparing it to the libraries listed below
Sorting:
- Mapper 28 (Action 53) version of Witch n Wiz; 2nd place winner of the 2020/21 nesdev competition.☆31Updated 2 years ago
- Simple "2.5D" engine for Nintendo Game Boy☆44Updated 2 years ago
- simple virtual machine implementation for game boy☆97Updated 3 weeks ago
- Modular engine + framework for NES in C☆63Updated 6 years ago
- Neslib☆115Updated last year
- Game engine for the Nintento Game Boy / Nintento Game Boy Color / Analogue Pocket / Mega Duck / Sega Master System / Sega Game Gear☆45Updated 3 weeks ago
- convert images to NES palette☆46Updated 2 years ago
- Source code for Lizard NES game (demonstration)☆46Updated 5 years ago
- Super NES LoROM (mode $20) project template for ca65 assembler☆51Updated 2 months ago
- NES in C☆88Updated 2 years ago
- A fork of loopy's ASM6, a 6502 assembler.☆102Updated 5 months ago
- Raylib port for Sega Dreamcast☆33Updated 9 months ago
- Simple Python tool to turn content of a Tiled export into C☆10Updated 4 years ago
- NES NROM project template for ca65 assembler☆98Updated 2 months ago
- ☆12Updated 7 months ago
- Infinity GBC☆24Updated 4 years ago
- A very early sequel to Nova the Squirrel for SNES☆70Updated 2 months ago
- Lightweight NES sound driver☆27Updated 5 months ago
- Raylib port for Sega Dreamcast☆49Updated 11 months ago
- a template for projects using ZGB, the engine I developed for the orginal Game Boy☆26Updated 2 years ago
- Create and build NES games using ca65/cc65☆45Updated 7 months ago
- A simple Sega Genesis emulator☆33Updated 3 months ago
- Black Castle: Game Boy game by 0x7f☆56Updated 3 months ago
- Makefiles and instructions for using SGDK in *nix environments☆32Updated 5 years ago
- VS Code Extension to enable debugging with Emulicious.☆36Updated last year
- One-off tech demos and test ROMs for NES☆41Updated 2 weeks ago
- Converts to and from tile based graphics from retro video game hardware☆73Updated last month
- A customizable and ready-to-compile bundle for Game Boy RGBDS projects. Contains your bread and butter, guaranteed 100% kitchen sink-free…☆65Updated 2 weeks ago
- Techdemo of Super Metroid for Mega Drive with SGDK☆13Updated 6 months ago
- A simple library for SNES programming and development in 65816 assembly☆31Updated 6 years ago