eliasdaler / sdl_breakoutLinks
A small breakout game made with C++, Lua and SDL
☆24Updated 2 years ago
Alternatives and similar repositories for sdl_breakout
Users that are interested in sdl_breakout are comparing it to the libraries listed below
Sorting:
- Comanche's Voxel Space rendering algorithm written in C using SDL.☆17Updated last year
- Binaries for building with Tiny C Compiler from github workflow☆16Updated 3 years ago
- A simple library of extending the current functionality of SDL2 without having to change your includes. Currently supporting RenderQuads,…☆14Updated last year
- Updated Tiny C Compiler from Fabrice BELLARD☆10Updated 3 years ago
- Simple fantasy computer architecture☆40Updated 2 years ago
- DOS Game Engine☆18Updated 8 years ago
- Some terrain generation using a low poly style☆11Updated 8 years ago
- C89 compatible threads.☆36Updated 3 weeks ago
- PiXL - a tiny Lua pixel / chiptune game engine☆23Updated 7 years ago
- A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math☆57Updated 3 weeks ago
- Another World/Out of This World engine reimplementation (with debugger)☆26Updated 4 months ago
- Simple fantasy console. It let's you do graphics and sound stuff using oldschool BASIC.☆3Updated 5 years ago
- A simple Voxel Space implementation implementing velocity, acceleration, pitch, camera roll, and night vision mode.☆31Updated 2 years ago
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆22Updated 10 months ago
- raylib memory pool and objects pool☆33Updated last year
- Mirror of https://dev.v4.games/v4games/eco2d☆29Updated last year
- Clone of the multipayer Bomberman experience playable in a web browser over WebRTC. Written in C with raylib.☆22Updated 5 years ago
- Snake example game written with Cute Framework☆19Updated 11 months ago
- TTY-like interface for SDL☆12Updated last year
- A code club for raylib library.☆29Updated 2 years ago
- DK Console is a super simple drop in dev console for your raylib game/engine.☆34Updated last year
- Lua game development framework based on Raylib.☆27Updated last week
- Ray tracing experiment in Nelua programming language☆14Updated 3 years ago
- A fantasy console written in C++ using SFML and using ChaiScript and LuaJIT for scripting.☆28Updated 7 years ago
- A simple and easy-to-use icons packer and extractor☆55Updated 3 weeks ago
- A simple rayfork project template with sokol-app and CMake☆13Updated 3 years ago
- A simple and easy-to-use raygui icons editor☆56Updated last month
- Multiplatform lightweight 2D game-engine, retro-game inspired. Uses OpenGL through GLFW3. Scripted in Lua. Aiming zero run-time dependenc…☆80Updated 2 weeks ago
- Make a slightly modified version of picore that boots and launches a raylib based program☆9Updated 3 years ago
- rlobj is a drop-in replacement for raylib's obj loader☆15Updated 2 years ago