eliasdaler / sdl_breakoutLinks
A small breakout game made with C++, Lua and SDL
☆24Updated 2 years ago
Alternatives and similar repositories for sdl_breakout
Users that are interested in sdl_breakout are comparing it to the libraries listed below
Sorting:
- DOS Game Engine☆18Updated 8 years ago
- Binaries for building with Tiny C Compiler from github workflow☆19Updated 4 years ago
- A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math☆57Updated 5 months ago
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆25Updated last year
- Simple fantasy computer architecture☆41Updated 3 years ago
- Comanche's Voxel Space rendering algorithm written in C using SDL.☆17Updated 2 years ago
- A code club for raylib library.☆30Updated 3 years ago
- Raster Master Sprite/Icon/Map/Animation/Sound editor for Windows 7/8/10/11 Multiple Import/Export formats. Use sprite sheets to import g…☆99Updated 3 weeks ago
- BlitzMax raylib binding☆17Updated 4 months ago
- A simple Voxel Space implementation implementing velocity, acceleration, pitch, camera roll, and night vision mode.☆32Updated 2 years ago
- µnes, NES emulator.☆11Updated 4 years ago
- SurgeScript: a scripting language for games.☆62Updated last month
- Fake OS/window manager made with raylib☆23Updated 4 years ago
- A toy game engine reflecting on simplicity and retro approach to gamedev.☆12Updated 3 years ago
- A simple library of extending the current functionality of SDL2 without having to change your includes. Currently supporting RenderQuads,…☆14Updated last year
- A fantasy console written in C++ using SFML and using ChaiScript and LuaJIT for scripting.☆27Updated 8 years ago
- Example/POC of using BRender v1.1.2 with SDL2☆10Updated 3 years ago
- Curated list of awesome stuff for raylib.☆43Updated 2 years ago
- PiXL - a tiny Lua pixel / chiptune game engine☆24Updated 8 years ago
- Fixed up DOS version of Lary Myer's ACK-3D engine (1995) and some demo projects.☆21Updated 6 years ago
- Blitz3D SoLoud Edition☆78Updated last year
- Mirror of https://dev.v4.games/v4games/eco2d☆30Updated last year
- Some terrain generation using a low poly style☆11Updated 9 years ago
- A simple easings library based on Robert Penner's functions☆29Updated 2 years ago
- The suckless FPS game☆52Updated last year
- Minimal world engine for old computers. Scriptable NPCs, growable crops, editable maps, in glorious CGA (or VGA).☆24Updated 8 months ago
- Cross-platform reimplementation of the DarkBASIC Pro programming language. Code is compiled to machine code using LLVM.☆43Updated 3 weeks ago
- Old DOS 3D modelling program written in Pascal & Assembler☆21Updated 4 years ago
- Generate tables of coordinates for easing functions.☆13Updated last year
- FreeBasic bindings for raylib☆31Updated 2 years ago