dmnsgn / shaders-smaaView on GitHub
SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing for GLSL and WGSL, as ES module strings and as plain shader files. Both are ports of the reference implementation with the same features: luma, color and depth edge detection, predication, and the temporal resolve with reprojection.
β˜†108Sep 24, 2026Updated this week

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