Procedurally generated planets using Three.js
β288Feb 3, 2025Updated last year
Alternatives and similar repositories for threejs-procedural-planets
Users that are interested in threejs-procedural-planets are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Procedural tree generator written with JavaScript and Three.jsβ1,304Jan 15, 2026Updated 3 months ago
- π Interactive Water Surface shader component for React Three Fiberβ136Apr 6, 2024Updated 2 years ago
- β43Jul 19, 2025Updated 9 months ago
- Three.js library for fracturing and slicing meshes in real time.β380Dec 1, 2025Updated 5 months ago
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can contβ¦β32Dec 21, 2023Updated 2 years ago
- Deploy on Railway without the complexity - Free Credits Offer β’ AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Realtime MLS-MPM particle system, running in the browser using the three.js WebGPURenderer.β144May 7, 2025Updated last year
- π° Bake your Three.js shaders or materials into textures!β178Jun 19, 2025Updated 10 months ago
- A fake glow material for react three fiber.β172Oct 27, 2024Updated last year
- π‘οΈInteractive shield shader using three js (r3f)β28Sep 10, 2024Updated last year
- FBO particles (Sun colors)β27Jan 2, 2024Updated 2 years ago
- A realtime verlet-based cloth simulation, running in the browser using the three.js WebGPURenderer.β31Jun 11, 2025Updated 10 months ago
- Realtime procedural jellyfish in the browser using three.js WebGPURenderer.β156Jun 10, 2025Updated 10 months ago
- WebGPU demo for deferred rendering, cloth simulation, and particle effectsβ22Nov 1, 2025Updated 6 months ago
- β13May 18, 2024Updated last year
- 1-Click AI Models by DigitalOcean Gradient β’ AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorialβ166Sep 6, 2024Updated last year
- Adds support for hiding repeating texture patterns to Three.JSβ94Feb 18, 2025Updated last year
- Creating fireflies in three.js. FireFly Shader. FireFly Material.β27Nov 25, 2024Updated last year
- Terrain generation tool, using real-earth data and deep learning techniquesβ81Apr 22, 2024Updated 2 years ago
- A collection of Three.js Shading Language (TSL) texturesβ252Mar 1, 2026Updated 2 months ago
- β23May 14, 2024Updated last year
- β61Nov 30, 2023Updated 2 years ago
- React-three-fiber compatible abstractions that make it easier to render high quality landscapes scenesβ146Jul 29, 2023Updated 2 years ago
- Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.β426Mar 8, 2026Updated 2 months ago
- Virtual machines for every use case on DigitalOcean β’ AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Realtime softbody simulation in the browser with WebGPUβ108Jun 16, 2025Updated 10 months ago
- open source sketches exploring graphics, physics, game ai, interaction, and moreβ331Updated this week
- A simple 3D SimCity clone built with Three.js.β242Dec 20, 2025Updated 4 months ago
- β102Jun 26, 2024Updated last year
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing libraryβ219Mar 31, 2026Updated last month
- Physics for three. Game engineβ704Apr 30, 2026Updated last week
- Next generation toolkit for web3D and photorealistic graphicsβ877Apr 7, 2026Updated last month
- Dissolve Effect a popular technique used in games to make things disintegrate or transform. Build using shaders and particles in Three.jsβ¦β66Feb 17, 2025Updated last year
- Infinite procedurally generated world generated in WebGL with Three.jsβ581Feb 5, 2023Updated 3 years ago
- AI Agents on DigitalOcean Gradient AI Platform β’ AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- PaweΕ BrΓ³d Portfolioβ52Apr 12, 2025Updated last year
- β61Mar 8, 2021Updated 5 years ago
- extend test for three jsβ18Apr 17, 2026Updated 3 weeks ago
- r3f barrier experiment using depth for the barrier intersectionβ13Dec 27, 2024Updated last year
- Raymarched screen space volumetrics in Three.JS, compatible with the pmndrs `postprocessing` libraryβ14Dec 23, 2023Updated 2 years ago
- β16Oct 23, 2024Updated last year
- β25Jan 20, 2023Updated 3 years ago