martinRenou / threejs-waterView external linksLinks
Implementation of Evan Wallace's webgl-water demo using ThreeJS
β269Oct 22, 2021Updated 4 years ago
Alternatives and similar repositories for threejs-water
Users that are interested in threejs-water are comparing it to the libraries listed below
Sorting:
- Caustics computation using ThreeJSβ347Aug 27, 2020Updated 5 years ago
- π Interactive Water Surface shader component for React Three Fiberβ131Apr 6, 2024Updated last year
- extend test for three jsβ17Mar 9, 2025Updated 11 months ago
- A fake glow material for react three fiber.β167Oct 27, 2024Updated last year
- Ultimate Lens Flare Post Processing Effect for @react-post-processingβ246Jun 1, 2023Updated 2 years ago
- cheap interactive water using three.jsβ74Oct 26, 2024Updated last year
- Three.quarks is a general purpose particle system / VFX engine for three.jsβ760Feb 5, 2026Updated last week
- π§© Extend Three.js standard materials with your own shaders!β1,260Oct 12, 2025Updated 4 months ago
- β‘οΈ More fx, Less GLSLβ403Apr 7, 2025Updated 10 months ago
- r3f barrier experiment using depth for the barrier intersectionβ13Dec 27, 2024Updated last year
- β22Mar 23, 2022Updated 3 years ago
- π‘οΈInteractive shield shader using three js (r3f)β28Sep 10, 2024Updated last year
- Created Dissolve effect I saw in a game using GLSL & Three.js.β65Apr 7, 2025Updated 10 months ago
- Demo Art Gallery Projectβ61Feb 8, 2024Updated 2 years ago
- The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorialβ155Sep 6, 2024Updated last year
- R3F Ocean Room Experienceβ17Apr 18, 2023Updated 2 years ago
- Creating fireflies in three.js. FireFly Shader. FireFly Material.β26Nov 25, 2024Updated last year
- WebGL based particle system engine for three.jsβ1,150Mar 6, 2023Updated 2 years ago
- Realistic water shader for Three.jsβ763Oct 18, 2017Updated 8 years ago
- A simple to use holographic material for React Three Fiberβ235Mar 25, 2024Updated last year
- Physically-based 3D sky and volumetric cloud mesh for Three.js, with realistic lighting, animation, and one-line integration.β22May 19, 2025Updated 8 months ago
- Quick webGL implementation of an algorithm to create variable width lines supporting miter and bevel joinβ16Apr 11, 2017Updated 8 years ago
- β16Dec 6, 2023Updated 2 years ago
- A very performant confetti component for react three fiber using instanced meshes with shadow supportβ56May 13, 2024Updated last year
- Three.js library for fracturing and slicing meshes in real time.β326Dec 1, 2025Updated 2 months ago
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing libraryβ208Feb 9, 2026Updated last week
- π° Bake your Three.js shaders or materials into textures!β172Jun 19, 2025Updated 7 months ago
- Collection of three.js examples using lygia shader libraryβ55Aug 12, 2023Updated 2 years ago
- β59Aug 12, 2022Updated 3 years ago
- Fluid simulation on a sphereπβ361Feb 21, 2025Updated 11 months ago
- A simple to use fake glow material for vanilla threejsβ128Feb 14, 2024Updated 2 years ago
- React-three-fiber compatible abstractions that make it easier to render high quality landscapes scenesβ146Jul 29, 2023Updated 2 years ago
- A collection of Three.js Shading Language (TSL) texturesβ243Feb 9, 2026Updated last week
- β‘οΈ A React abstraction for the popular three-gpu-pathtracerβ220Jul 7, 2025Updated 7 months ago
- βοΈ Cascaded shadow maps (CSMs) implementation for Three.jsβ337Dec 11, 2023Updated 2 years ago
- π‘ Better lighting in three.jsβ315Mar 30, 2023Updated 2 years ago
- Vanilla three.js MeshReflectorMaterial implementation. All credits for the original implementation go to: https://github.com/pmndrs/dreiβ43Jun 19, 2024Updated last year
- Raymarched screen space volumetrics in Three.JS, compatible with the pmndrs `postprocessing` libraryβ11Dec 23, 2023Updated 2 years ago
- β16May 29, 2025Updated 8 months ago