kenjinp / hello-worldsLinks
Virtual javascript worlds at planetary scales for your threejs or react-three-fiber scene ππ
β145Updated last year
Alternatives and similar repositories for hello-worlds
Users that are interested in hello-worlds are comparing it to the libraries listed below
Sorting:
- React-three-fiber compatible abstractions that make it easier to render high quality landscapes scenesβ146Updated 2 years ago
- π Minimal three.js alternative.β348Updated 7 months ago
- Demonstration of three.js working with rapier3d.jsβ91Updated 2 years ago
- β82Updated 3 years ago
- Tools and IntelliSense for GLSL and WGSL.β158Updated last month
- β67Updated 2 years ago
- β242Updated last week
- open source sketches exploring graphics, physics, game ai, interaction, and moreβ319Updated last week
- JavaScript 2D physics libraryβ140Updated last year
- β¨ TSLFX β’ Early-stage collection of VFX, utils, and SDFs for Three.js Shading Language (TSL)β97Updated last week
- A collection of Three.js Shading Language (TSL) texturesβ216Updated 3 weeks ago
- Simplify three.js development, including events, drag & drop, binding, focus management, smart rendering, tweening and more.β353Updated last month
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Gamesβ98Updated last year
- β61Updated last year
- β‘ Jolt physics in Reactβ111Updated last year
- π‘ Better lighting in three.jsβ311Updated 2 years ago
- Three.js library for fracturing and slicing meshes in real time.β258Updated last week
- Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.β385Updated last week
- An entity manager for JavaScriptβ80Updated this week
- An efficient and visually pleasing implementation of SSAO with an emphasis on temporal stability and artist control.β443Updated 5 months ago
- Adds support for hiding repeating texture patterns to Three.JSβ88Updated 9 months ago
- Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and moreβ¦β108Updated 2 months ago
- The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorialβ148Updated last year
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing libraryβ200Updated last year
- Composable Game Input.β61Updated 2 years ago
- π Thomas the Text Engine β high-performance WebGL 2D/3D text rendering utilities for React-Three-Fiberβ84Updated 2 years ago
- β42Updated 7 months ago
- β83Updated 3 months ago
- β‘οΈ A React abstraction for the popular three-gpu-pathtracerβ210Updated 4 months ago
- β92Updated last year