de2nis / GLOVELinks
GLOVE (GL Over Vulkan) is a software library that acts as an intermediate layer between an OpenGL application and Vulkan
☆16Updated 7 years ago
Alternatives and similar repositories for GLOVE
Users that are interested in GLOVE are comparing it to the libraries listed below
Sorting:
- ☆21Updated 2 years ago
- Antialiasing via conservative rasterisation and analytical area computation☆31Updated 2 years ago
- Google Dawn/WebGPU fork☆12Updated 6 years ago
- A Vulkan compute shader implementation of a fictional retro GPU☆56Updated 3 years ago
- Run SPIR-V shaders in WebAssembly☆15Updated 3 years ago
- Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V☆52Updated 4 years ago
- Code-driven rendering playground; mostly defunct now☆54Updated 3 years ago
- Volumetric Ray Tracer written in C++17 using Vulkan☆53Updated 4 years ago
- GearsVK: A Vulkan port of the classic 'gears' demo using VKK☆18Updated last month
- WebGL Voxel Cone Tracing☆49Updated 7 years ago
- Simple Vulkan ray tracing☆36Updated 9 months ago
- ☆43Updated 2 years ago
- an opengl wrapper/helper library☆11Updated 7 years ago
- GLOVE (GL Over Vulkan) is a cross-platform software library that acts as an intermediate layer between an OpenGL application and Vulkan☆21Updated 5 years ago
- ☆87Updated 2 months ago
- An implementation of Blinn-Loop algorithm that renders Bézier curves on GPU.☆49Updated last year
- ☆12Updated 4 years ago
- A Metal implementation similar to the official Metal C++ API☆52Updated 2 years ago
- Run WebAssembly code on the GPU with Vulkan!☆48Updated 6 years ago
- 🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.☆70Updated last year
- An extension for the SDL2 library for using WebGPU native.☆53Updated 8 months ago
- Texture compression library and tool.☆85Updated this week
- Simple Web PBR renderer using WebGPU and emscripten, supporting my bachelor thesis about WebGPU☆41Updated 5 years ago
- The code base of libopenglrecorder☆41Updated 2 months ago
- SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.☆102Updated 3 months ago
- 🔮 A GPU-based progressive path tracer written in Vulkan.☆174Updated 5 years ago
- Fork of Microsoft/DirectXShaderCompiler with Zig / MinGW header compatability patches☆18Updated 9 months ago
- A backup of all public WebGL fragment shaders that I have published on Shadertoy.☆40Updated last year
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆42Updated 3 years ago
- Library to Generate SPIR-V Binary☆36Updated 9 months ago