de2nis / GLOVELinks
GLOVE (GL Over Vulkan) is a software library that acts as an intermediate layer between an OpenGL application and Vulkan
☆16Updated 7 years ago
Alternatives and similar repositories for GLOVE
Users that are interested in GLOVE are comparing it to the libraries listed below
Sorting:
- Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V☆52Updated 4 years ago
- A software OpenGL pipeline☆11Updated 9 years ago
- 🔭 cross platform general purpose GPU library - optimized for rendering☆39Updated 3 months ago
- A 3D Toy Graphics Engine/Framework☆34Updated 2 years ago
- C++ library to read/write Truevision TGA/TARGA files☆31Updated 2 years ago
- Shader lang and cross-compiler☆54Updated this week
- GLOVE (GL Over Vulkan) is a cross-platform software library that acts as an intermediate layer between an OpenGL application and Vulkan☆21Updated 5 years ago
- A C99 library for Computer Graphics Maths - Maths for 2D and 3D graphics applications☆16Updated 4 years ago
- GearsVK: A Vulkan port of the classic 'gears' demo using VKK☆18Updated 9 months ago
- card game in the single GLSL shader☆25Updated 2 months ago
- Headers only C++11 OpenGL Vector Graphics library, that can run on all OpenGL/ES version☆63Updated 3 months ago
- A backup of all public WebGL fragment shaders that I have published on Shadertoy.☆40Updated last year
- Hardware accelerated voxel ray marching☆38Updated 4 years ago
- A fragment-shader skydome implementation☆49Updated 5 years ago
- Glsl Optimizer based on Mesa3D implementation for Opengl 4.5 (450) (Vertex/Geom/Fragment/Tesselation Support)☆44Updated 4 years ago
- Simple OpenGL-based graphics library for C++.☆17Updated 3 years ago
- Library to Generate SPIR-V Binary☆36Updated 7 months ago
- Cross-Platform Game Engine written in C++ that supports OpenGL.☆20Updated last month
- A real-time voxel raymarcher using OpenGL GLSL shaders to perform accelerated raymarching.☆14Updated 7 years ago
- Rendering engine for CPU/GPU accelerated ray tracing☆24Updated 2 years ago
- OpenGL Water Simulation☆33Updated 8 years ago
- Voxel Engine with PBR rendering using Vulkan☆16Updated 2 years ago
- Advance Post-Processing framework for OpenGL☆18Updated 3 years ago
- An easy-to-use, cross-platform, graphics render library written entirely in rust☆28Updated 6 years ago
- Graphic engine☆36Updated 5 years ago
- Basic graphics samples using Magma library and Vulkan graphics API☆50Updated this week
- A simple library to encode video in real-time with Vulkan video☆39Updated last month
- Toy RenderMan renderer☆16Updated last year
- Mini-engine for small-scale personal development projects.☆47Updated 11 months ago
- An implementation of Blinn-Loop algorithm that renders Bézier curves on GPU.☆49Updated last year