stjordanis / GLOVE-1
GLOVE (GL Over Vulkan) is a cross-platform software library that acts as an intermediate layer between an OpenGL application and Vulkan
☆16Updated 4 years ago
Alternatives and similar repositories for GLOVE-1:
Users that are interested in GLOVE-1 are comparing it to the libraries listed below
- A Metal implementation similar to the official Metal C++ API☆47Updated last year
- libGLU for Linux, OpenPandora and Android☆12Updated 6 years ago
- Automatic build of mesa3d for Windows☆51Updated last week
- Machine-readable mapping from public driver version to AMD Vulkan component version☆12Updated last month
- A cross-platform Minecraft Client.☆15Updated 4 years ago
- THIS REPOSITORY IS OBSOLETE, DO NOT USE☆14Updated 4 years ago
- Pure-rust implementation of legacy H.263 video codec and associated color transforms☆15Updated this week
- Open repository based on tesseract. Accepting PRs☆12Updated 7 years ago
- PyroFling is a simple solution for capturing Vulkan applications and broadcast video and audio to streaming platforms using FFmpeg.☆12Updated last month
- A copy of the DirectX Headers from MinGW-64.☆12Updated last year
- Extract and inspect compiled shaders for Nvidia GPUs from the shader cache☆25Updated last week
- Open Source licensed components of Cider/WineX, and associated build tools and support libraries☆25Updated 6 years ago
- A Doom/Heretic/Hexen/Strife source port.☆14Updated 4 years ago
- A simple demo to show Freesync Premium Pro integration into DX12 and Vulkan API.☆20Updated 4 years ago
- The code base of libopenglrecorder☆41Updated 4 years ago
- C++ math library for graphics programs☆9Updated 3 years ago
- C++ library to read/write Truevision TGA/TARGA files☆28Updated last year
- OpenGL on flip-model swapchains via WGL_NV_DX_interop2☆14Updated 2 years ago
- A library for encoding and decoding audio in Nintendo's GameCube DSP-ADPCM format☆20Updated last year
- A D3D9 implementation using OpenGL3☆27Updated 9 years ago
- Simple Directmedia Layer UWP MESA support☆14Updated 9 months ago
- Sound engine that is suitable for video games and other multimedia applications.☆24Updated 3 months ago
- Linux kernel source tree for the Xbox 360 (Xenon)☆10Updated 4 years ago
- Generic in-process plugin for producing crash dumps from application crashes☆11Updated 6 years ago
- Simple example to show how to map devices between Vulkan and Direct3D☆10Updated 7 years ago
- Ryan's fork of FTE (originally at http://fte.sf.net/)☆12Updated 2 years ago
- Encoder for EA MicroTalk, a speech codec based on multi-pulse linear prediction used in various EA games. This encoder uses least squares…☆12Updated 6 years ago
- Nintendo 64 demo written in Java.☆10Updated 2 years ago