ddunbar / PDSample
Poisson-disk sampling code as described in "A Spatial Data Structure for Fast Poisson-Disk Sample Generation".
☆20Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for PDSample
- ShapePP is a rewrite of ShapeOp, a header-only C++ library for static and dynamic geometry processing.☆16Updated 8 years ago
- A micropolygon rasterizer written in OpenCL☆38Updated 9 years ago
- ☆18Updated 6 years ago
- Position-Based Dynamics in OpenCL, homework in Stanford's CS348C☆34Updated 7 years ago
- ☆16Updated 4 years ago
- Levelset-light is an open source C++ library for storing and manipulations on voxel data. It is used for representing geometry in fluid d…☆19Updated 6 years ago
- A tool to make it easy to use Vulkan from Python. An interface for computation and off-screen rendering.☆21Updated 3 years ago
- A simple feature-preserving isotropic remesher based on edge flips, edge collapses and vertex repositioning☆51Updated 3 months ago
- Skinning Catmull-Clark Subdivision Surfaces☆25Updated 9 years ago
- ☆66Updated 6 years ago
- Source code release for Temporal Gradient-Domain Path Tracing [Manzi and Kettunen et al. 2016]☆13Updated 5 years ago
- ☆51Updated 5 years ago
- WIP for a k-d-tree implementation in CUDA☆35Updated last year
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆132Updated 3 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆13Updated 2 years ago
- A high-performance library for multi-physics simulations and geometric computation☆31Updated 3 years ago
- Parallel k-D Tree Construction☆55Updated 12 years ago
- NanoPM, single header only PatchMatch☆71Updated 3 years ago
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆19Updated last year
- CMU 15-462/662 Assignment 2: A Mini-Mesh Editor☆20Updated 8 years ago
- 3D painting tool☆38Updated 11 years ago
- fork of NVIDIA's cudaraster for research use, taken from http://code.google.com/p/cudaraster/☆22Updated 11 years ago
- Renderer and BVH traversal library☆58Updated last week
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆36Updated 4 years ago
- Gradient domain processing for signals (and geometry) on meshes☆34Updated 8 years ago
- Libraries for GPU FX simulation & rendering☆59Updated 5 years ago
- Dual Marching Cubes Implementation in C++☆61Updated 4 years ago
- Quantifying the Error of Light Transport Algorithms☆13Updated 5 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- Space partitioning structures visualization☆41Updated 2 years ago