ddunbar / PDSample
Poisson-disk sampling code as described in "A Spatial Data Structure for Fast Poisson-Disk Sample Generation".
☆21Updated 5 years ago
Alternatives and similar repositories for PDSample:
Users that are interested in PDSample are comparing it to the libraries listed below
- A high-performance library for multi-physics simulations and geometric computation☆31Updated 4 years ago
- ☆66Updated 6 years ago
- Guaranteed-robust intrinsic triangulations for surface mesh processing! (C++ demo app)☆28Updated last year
- ☆50Updated 5 years ago
- Standalone Spherical Quadric Error Metric implementation, introduced with Sphere-Meshes (Jean-Marc Theiry, Emilie Guy and Tamy Boubekeur,…☆40Updated 2 years ago
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 2 weeks ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆133Updated 3 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆14Updated 3 years ago
- Dual Marching Cubes Implementation in C++☆64Updated 4 years ago
- HPMC is a small OpenGL/C/C++-library that extractes iso-surfaces of volumetric data directly on the GPU.☆21Updated 10 years ago
- ☆63Updated 6 years ago
- Centroidal Voronoi Tessellations on Surfaces☆15Updated 7 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- Discrete Conformal Equivalence of Polyhedral Surfaces☆103Updated last year
- ☆62Updated 7 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆83Updated last year
- Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation☆71Updated 5 years ago
- C++ math / geometry / mesh processing library☆60Updated 6 years ago
- ☆30Updated 2 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Moebius Registration☆63Updated 6 months ago
- NanoPM, single header only PatchMatch☆71Updated 4 years ago
- Gaggle of Algorithms and Utilities for Simulating Stuff☆31Updated last year
- Fast Automatic Skinning Transformations☆66Updated 6 years ago
- Gradients/Hessians for optimizing with rotation variables.☆26Updated 2 years ago
- Basic multiple importance sampling, in 1d☆21Updated 4 years ago
- A robust Laplace matrix for general (possibly nonmanifold) triangle meshes, and point clouds [Sharp & Crane SGP 2020]☆134Updated last year
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆68Updated 10 years ago
- A Direct3D 11 program to render captured materials using Oculus Rift, using materials from Two-Shot SVBRDF Capture for Stationary Materia…☆18Updated 8 years ago