☆41May 22, 2026Updated 2 months ago
Alternatives and similar repositories for Metal-PathTracer-arm64
Users that are interested in Metal-PathTracer-arm64 are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A state-of-the-art DirectX12 based pathtracer☆73Jul 7, 2026Updated 3 weeks ago
- Alternate lighting models using custom SCNProgram for SceneKit☆15Jan 25, 2023Updated 3 years ago
- Rendering text in SceneKit using SDF fonts.☆15Nov 11, 2019Updated 6 years ago
- An implementation of the Slug text rasterization algorithm in Metal☆73Apr 5, 2026Updated 3 months ago
- ☆27Jan 31, 2026Updated 5 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- An XCFramework-based Swift Package for the Draco compression library☆21Mar 10, 2024Updated 2 years ago
- A 3D Graphics Framework built on Apple's Metal☆91Updated this week
- MSG (FUIYOH!) stands for Modular Scene-Graph☆16May 22, 2026Updated 2 months ago
- Metal text rendering example app that uses MetalRenderingTools under the hood.☆15Sep 27, 2021Updated 4 years ago
- MetalSprockets☆57Jul 21, 2026Updated last week
- Build your own NSVisualEffectView☆14Oct 4, 2020Updated 5 years ago
- A Swift package for reading Mach-O files☆25Jan 3, 2025Updated last year
- Mandelbrot Generator based on perturbation and series approximation☆14Sep 11, 2025Updated 10 months ago
- ☆24Jul 14, 2026Updated 2 weeks ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Light-weight online font texture atlas builder☆13Aug 16, 2024Updated last year
- Avalonia Attached Property for showing current header in the ScrollViewer.☆11Jul 27, 2022Updated 4 years ago
- ☆254Updated this week
- Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.☆448Jun 4, 2026Updated last month
- Game Development Design☆10Dec 2, 2015Updated 10 years ago
- Personal test project using Metal (Mac)☆23Feb 4, 2023Updated 3 years ago
- nice little engine - tiny 3d game engine.☆11Sep 15, 2024Updated last year
- Ray tracing engine with OptiX, Embree, and CPU acceleration. Supports animation, PBR, and volumetrics.☆61Updated this week
- https://emillindfors.com/blog/2020-12/ar-with-scenekit-and-metal/☆30Jan 30, 2021Updated 5 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- This editor allows editing 2D tangent fields and rendering in real-time the anisotropic appearance defined by such fields.☆23Mar 3, 2025Updated last year
- DirectX12 Game Engine☆10May 23, 2023Updated 3 years ago
- GPU API abstraction focused on bindless approaches☆81Updated this week
- 🕹 A C++ OpenGL 4.5 game engine☆13Oct 17, 2016Updated 9 years ago
- A modern, lightweight Swift networking SDK built for iOS 15+ with async/await support. Type-safe API requests, built-in pagination, error…☆31Jul 19, 2026Updated last week
- Small64 - The first Nintendo 64 4K intro☆36Jul 13, 2025Updated last year
- Graphics that utilizes OpenCL☆13Dec 14, 2022Updated 3 years ago
- Render deformable 3D Gaussian Splats using Metal on Apple platforms☆22Mar 8, 2026Updated 4 months ago
- A live editing environment for Apple's Metal MSL shader libraries☆49Mar 10, 2017Updated 9 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Cross-platform C++ SDK for graphics, compute, and simulation. Supports GPU-accelerated algorithms, meshes, images, and UI, with bindings …☆163May 11, 2026Updated 2 months ago
- Toy Mesh Path Tracer that I used as a base for job interview tasks☆120May 2, 2019Updated 7 years ago
- Source code for the EON rough diffuse BRDF model☆49Jan 20, 2026Updated 6 months ago
- The sononum high precision timer☆10Apr 30, 2020Updated 6 years ago
- A signed distant font generator and a runtime helper for MacOSX and iOS that utilize Metal and CoreText.☆19Oct 6, 2024Updated last year
- Demo Apps for the Fireblade Entity-Component System (ECS)☆28Jun 23, 2026Updated last month
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆107Jun 16, 2023Updated 3 years ago