DirectX12 Game Engine
☆10May 23, 2023Updated 2 years ago
Alternatives and similar repositories for Essentia
Users that are interested in Essentia are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- DirectX 12 Rendering Engine☆32Feb 1, 2023Updated 3 years ago
- Lightless is a puzzle - adventure game created in Unity using ECS for RIT GDD Capstone'19☆13Jun 17, 2019Updated 6 years ago
- A fully gpu particle system with Directx 11☆10Mar 3, 2026Updated 3 weeks ago
- My personal physically-based volume rendering lab on GPU☆11Jul 6, 2021Updated 4 years ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆67Feb 5, 2021Updated 5 years ago
- Surtr is a project that simulates dynamic object fracturing in real time with volumetric convex decomposition. Rendered with DX12.☆14May 11, 2024Updated last year
- DirectX 11 Engine☆11Nov 21, 2022Updated 3 years ago
- Vulkan Port of Frank Luna's Introduction to 3D Game Programming With DirectX 12☆14Mar 11, 2022Updated 4 years ago
- A Toy Game Engine Using D3D12☆14Nov 2, 2020Updated 5 years ago
- DirectX 11 Engine☆16May 1, 2022Updated 3 years ago
- Lightweight 3D C++ OpenGL engine, with physics powered by XPBD☆22Feb 9, 2024Updated 2 years ago
- Experimental DirectX 12 Rendering Engine☆90May 7, 2025Updated 10 months ago
- Toy engine written in C++ and DirectX 12☆20Apr 1, 2024Updated last year
- Repository for real time rendering engine and tools for C++☆17May 31, 2019Updated 6 years ago
- Partially open source: real-time scene rendering using XUSG based on DirectX 12. 纯粹秀秀demo……ただ、デモを見せるため……☆20Mar 1, 2026Updated 3 weeks ago
- DX12 C++20 rendering engine☆17Nov 24, 2020Updated 5 years ago
- Sample of Direct3D 12☆22Mar 15, 2025Updated last year
- A low-level cross platform GPU library☆20Nov 5, 2024Updated last year
- Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)☆62Oct 11, 2020Updated 5 years ago
- Simple 3D Engine (C++, DirectX 11/12, OpenGL 4.5, Vulkan, wxWidgets)☆33Oct 6, 2020Updated 5 years ago
- Custom game engine with DirectX 11/12 support, Physically Based Rendering, Mono C# scripting, and JSON scene serialization.☆15Jun 16, 2021Updated 4 years ago
- Skeletal animation player using the WhiteBoxEngine☆15Apr 26, 2024Updated last year
- Forward+ renderer written in DirectX 12 with various additional features.☆23Apr 4, 2023Updated 2 years ago
- ☆11Jun 2, 2020Updated 5 years ago
- TiX V2.0☆11Jan 28, 2023Updated 3 years ago
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆28Jan 9, 2017Updated 9 years ago
- Experimental Dx12 engine with Voxel cone tracing for realtime GI☆12Mar 16, 2026Updated last week
- 🕹 A C++ OpenGL 4.5 game engine☆13Oct 17, 2016Updated 9 years ago
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆65Dec 27, 2023Updated 2 years ago
- Lua's C module for parsing html text, wrapper of liigo::HtmlParser☆13Sep 27, 2013Updated 12 years ago
- ☆18Nov 29, 2015Updated 10 years ago
- Glare Rendering Engine☆11Jan 5, 2026Updated 2 months ago
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.☆15Dec 20, 2023Updated 2 years ago
- "Ray Tracing In One Weekend" series implementation in pure DXR☆18Apr 15, 2025Updated 11 months ago
- [Self teaching] Writing my own Operating System☆11Apr 10, 2022Updated 3 years ago
- Imply games202 homework in C++ and OpenGL☆13Sep 14, 2022Updated 3 years ago
- Realtime GPU Raytracer (DXR)☆11Aug 15, 2020Updated 5 years ago
- DirectX 12の学習用コードとか資料とか☆25Jul 27, 2017Updated 8 years ago
- Discrete and continuous level of detail generation for triangle meshes.☆50Mar 7, 2026Updated 2 weeks ago