danielkrakowiak / Engine1Links
☆37Updated 4 years ago
Alternatives and similar repositories for Engine1
Users that are interested in Engine1 are comparing it to the libraries listed below
Sorting:
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 5 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆158Updated 3 months ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆89Updated 6 years ago
- AMD GPU particles sample based on DirectX 11☆121Updated 9 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆242Updated 8 years ago
- Efficient rendering with distance fields☆84Updated 8 years ago
- Automatic conservative mesh occluder generation by box filling☆130Updated 6 years ago
- ☆99Updated 3 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆171Updated 12 years ago
- Quick path tracer project written in C++☆132Updated 6 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆125Updated 8 years ago
- Real-time global illumination☆114Updated 10 years ago
- ☆82Updated 7 years ago
- Cross-platform OpenGL demos☆168Updated 2 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆88Updated 6 years ago
- ☆63Updated 7 years ago
- Vulkan framework for Windows☆89Updated 6 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆98Updated 8 years ago
- Deferred Screen Space Directional Occlusion☆92Updated 14 years ago
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is…☆124Updated 3 months ago
- LibVT is a library implementing "virtual texturing".☆122Updated 10 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆104Updated 7 years ago
- Variable Rate Shading and Depth of Field☆100Updated 3 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆98Updated 8 years ago
- A demo of ambient occlusion map baking using DXR☆66Updated 3 years ago
- Directx 12 toy engine☆39Updated 5 years ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆102Updated 7 years ago
- ☆105Updated 8 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 4 years ago
- Assets used during the creation of SEED's Project PICA PICA☆81Updated 6 years ago