danielkrakowiak / Engine1
☆37Updated 3 years ago
Alternatives and similar repositories for Engine1:
Users that are interested in Engine1 are comparing it to the libraries listed below
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆146Updated last month
- AMD GPU particles sample based on DirectX 11☆113Updated 8 years ago
- Deferred Screen Space Directional Occlusion☆90Updated 13 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆79Updated 5 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 7 years ago
- ☆63Updated 6 years ago
- Outdoor Light Scattering Sample☆240Updated 7 years ago
- LibVT is a library implementing "virtual texturing".☆117Updated 9 years ago
- ☆96Updated 2 years ago
- Horizon Based Ambient Occlusion☆113Updated 9 years ago
- Automatic conservative mesh occluder generation by box filling☆124Updated 5 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆83Updated 5 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆84Updated 6 years ago
- Efficient rendering with distance fields☆84Updated 7 years ago
- Clustered forward rendering demo with Vulkan☆56Updated 7 years ago
- Adaptive Screen Space Ambient Occlusion☆245Updated 2 years ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆98Updated 6 years ago
- ☆95Updated 7 years ago
- ☆81Updated 6 years ago
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is…☆114Updated last year
- A mixed reality testing environment for real-time global illumination algorithms☆232Updated 7 years ago
- ☆55Updated 8 years ago
- Real-time global illumination☆110Updated 9 years ago
- GLSL implementation of the Percentage-Closer Soft Shadows technique☆78Updated 11 months ago
- Cone-sphere occlusion LUT generator☆80Updated 8 years ago
- Low-Resolution Rendering Sample☆62Updated 9 years ago
- Longest Edge Bisection Demos☆82Updated 2 years ago
- Volumetric Clouds plugin for Stingray☆61Updated 8 years ago