toshiks / glTF-quicklookLinks
Simple QuickLook plugin for previewing gltf-files on macOS
☆67Updated 4 years ago
Alternatives and similar repositories for glTF-quicklook
Users that are interested in glTF-quicklook are comparing it to the libraries listed below
Sorting:
- Research and proof of concept of converting glTF to USDZ for AR Quick Look (iOS 12+).☆191Updated 6 years ago
- WebGL Signed Distance Function Mesher☆134Updated 2 years ago
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆170Updated 6 years ago
- Kd-Tree Nearest Neighbor Search using WebGL☆57Updated 12 years ago
- WebGL Volumetric Renderer☆67Updated 10 years ago
- Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimi…☆107Updated 3 years ago
- ☆43Updated 7 years ago
- ☆143Updated 3 years ago
- ☆115Updated 8 years ago
- An implementation of openvdb in javascript☆48Updated 4 years ago
- half edge mesh data structure in js☆66Updated 8 years ago
- ☆46Updated 4 years ago
- macOS QuickLook plugin for glTF files☆257Updated 2 years ago
- Draws an antialiased grid along the X/Y/Z direction of a mesh.☆73Updated 6 years ago
- WebGL-based Unified Particle System☆77Updated 8 years ago
- A typescript implementation of the Halfedge structure for three.js geometries.☆21Updated 2 years ago
- A (bad) attempt at implementing wavelet filtering and temporal reprojection in threejs☆83Updated 5 years ago
- Javascript Blender file parser☆89Updated last year
- Project Heatstroke☆37Updated 7 years ago
- Chromium build with hardware accelerated ray tracing☆62Updated 5 years ago
- Path tracing render engine for the web. Both ray tracing for conventional 3d models and ray marching for fractals implemented. Built with…☆48Updated 8 years ago
- WebGL stats☆28Updated 2 years ago
- draw wireframes or grids on a solid mesh using a fragment shader☆181Updated 8 years ago
- WebGL dunes demo☆37Updated 2 years ago
- Advanced rendering pipeline for ClayGL☆48Updated 3 years ago
- High Dynamic Range image support for the web. (HTML, canvas & webGL) Used for HDR support in the official Khronos glTF examples.☆62Updated 2 years ago
- Original shader and utilities for three.js☆45Updated 5 months ago
- Worley noise implementation for WebGL shaders☆90Updated 9 years ago
- Stable fluid simulation on GPU using WebGL.☆43Updated last year
- 3D Wavelet Rasterization☆30Updated 8 years ago