chinedufn / mat4-to-dual-quatLinks
Convert a 4x4 matrix into a dual quaternion. Useful for skeletal animation (dual quaternion linear blending)
☆15Updated 8 years ago
Alternatives and similar repositories for mat4-to-dual-quat
Users that are interested in mat4-to-dual-quat are comparing it to the libraries listed below
Sorting:
- Speed of light ray-tracer☆23Updated 8 years ago
- Public domain linear time distance field and Voronoi diagram on lattice grid☆55Updated 8 years ago
- quake world renderer☆12Updated 8 years ago
- Currender: A CPU renderer for computer vision☆32Updated 5 years ago
- vectorized high-level math library☆43Updated 6 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- Library for creating and manipulating dual quaternions.☆54Updated last month
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆40Updated 4 years ago
- Visual Computing Library☆20Updated this week
- An early development version of the GigaVoxels library.☆29Updated 8 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- spica is a cross-platform renderer☆21Updated 7 years ago
- A flexible image resampling library☆43Updated 8 years ago
- C/C++ Isosurface Extraction library☆13Updated 8 years ago
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 6 years ago
- a lightweight SIMD vector, matrix and quaternion library☆32Updated 2 years ago
- Trying to trim down the size of my Vulkan repo...☆29Updated 8 years ago
- Implementation of several subdivision algorithms for meshes☆16Updated 6 years ago
- Header-only base C++ library.☆20Updated 8 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Updated 10 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Visual debugger☆46Updated 4 years ago
- cuda based implementation of Peter Shirley's raytracing in one weekend book https://goo.gl/YLhdLn☆19Updated 7 years ago
- A fast real time physically based renderer☆30Updated 8 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 7 years ago
- ☆72Updated 3 years ago
- Paged Geometry is a plugin for OGRE for rendering of dense vegetation☆13Updated last year
- Flexible Rasterizer in OpenCL☆49Updated 9 years ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation"☆16Updated 5 years ago