GamePhysics101 / 03-Unstable-RotationLinks
The code for my Game Physics course: https://www.udemy.com/gamephysics
☆22Updated 8 years ago
Alternatives and similar repositories for 03-Unstable-Rotation
Users that are interested in 03-Unstable-Rotation are comparing it to the libraries listed below
Sorting:
- Newtons laws of motion explained through Unity 3D in C# as part of https://www.udemy.com/gamephysics.☆42Updated 8 years ago
- Free open-source math library for games.☆44Updated 9 years ago
- A few shaders demonstrating Image Based Lighting in Unity☆34Updated 8 years ago
- Unity Editor extension for drawing grids☆26Updated 7 years ago
- Creating Shaders (via code and Shader Graph) in Unity 2019☆71Updated 6 years ago
- Open Source road mesh generator script for Unity☆37Updated 9 years ago
- A component based visual scripting solution for Unity powered by not quite bananas.☆18Updated 10 years ago
- 2D Visibility / Shadow casting☆40Updated 11 years ago
- Raytracing project in Unity for computer graphics graduate credit.☆34Updated 8 years ago
- Test Projects for Job-Based Physics☆18Updated 8 years ago
- Open Source version of GzRNM: A shader package that brings Radiosity Normal Mapping/Directional Light Mapping to Unity 3D!☆27Updated 14 years ago
- ☆56Updated 7 years ago
- This is a sample to run the vertex texture animation in Unity.☆36Updated 10 years ago
- ☆20Updated 7 years ago
- Unity free ocean shader with support for displacement map, bumpmap, caustics, tessellation, cubemap reflection, specular lightning and fr…☆31Updated 12 years ago
- ☆11Updated 7 years ago
- An example showing how to generate per-object motion vectors when using DrawMesh.☆79Updated 8 years ago
- Unity tutorial game project with Oculus Rift.☆41Updated 11 years ago
- Perlin noise on the GPU in Unity☆43Updated 4 years ago
- Unity 2D FrameWork☆17Updated last year
- Fast Voxel Traversal testing in Unity.☆29Updated 7 years ago
- Basic planetary terrain generator system.☆13Updated 7 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆36Updated 8 years ago
- ☆19Updated 6 years ago
- A community effort to create an ocean object for Unity.☆50Updated 15 years ago
- An implementation of 'Ray Tracing in One Weekend', using C# and Unity's Burst compiler☆45Updated 5 years ago
- Unity3D Octree implementation☆33Updated 12 years ago
- Procedural trees generated using L-Systems☆22Updated 9 years ago
- Port of https://github.com/gorhill/Javascript-Voronoi by Raymond Hill to Unity. Also, an attempt at dynamic mesh fractures.☆68Updated 11 years ago
- A spline editor tool for Unity, useful for creating complex 3D movements and animation☆31Updated 10 years ago