bugthesystem / naturaLinks
A simple, efficient spring animation library for smooth, natural motion in Rust
☆71Updated 2 months ago
Alternatives and similar repositories for natura
Users that are interested in natura are comparing it to the libraries listed below
Sorting:
- Autodefault automatically makes your struct literals fill themselves with `..default()`☆76Updated 4 years ago
- Crossterm plugin for the bevy game engine☆100Updated 4 years ago
- Real-time compute-focused async executor with job pools, thread-local data, and priorities.☆71Updated last month
- A kludgey 2d game engine written in Rust atop wgpu☆75Updated 10 months ago
- Themable Immediate Mode User Interface Toolkit in Rust☆95Updated last week
- ☆59Updated last year
- Task Orchestration Framework☆58Updated 2 years ago
- 🤪 Tweak constant variables live when running a program☆75Updated 2 years ago
- Kurinji Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to m…☆51Updated 4 years ago
- Type-Safe Graphics Programming with Functional Shaders☆147Updated 3 months ago
- An undo-redo library.☆56Updated 4 months ago
- Batteries included ECS library for rust with entity relations and much more☆94Updated 6 months ago
- A drawing framework for arbitrary windowing systems☆79Updated 2 years ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆76Updated 11 months ago
- ☆33Updated 2 years ago
- A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.☆27Updated 3 years ago
- PoC Using WASM Modules as Hot-Reloading Logic from Rust.☆49Updated last year
- Show puffin profiler flamegraph in-game using egui☆46Updated 3 years ago
- Use winit like the async runtime you've always wanted☆50Updated last year
- A tweening library for Rust☆66Updated 9 months ago
- 🪞 Powerful reflection library for Rust☆100Updated 9 months ago
- A pure Rust window and input library for Windows, Mac, and Web. (Work in progress)☆57Updated 3 years ago
- Modular and lightweight spritesheet packer 🐑☆91Updated 2 years ago
- Framework for playing around with rendering libraries in Rust☆28Updated 4 years ago
- Backend Agnostic Renderer in Rust☆38Updated 5 years ago
- A suite of benchmarks designed to test and compare Rust ECS library performance across a variety of challenging circumstances.☆82Updated 3 years ago
- ☆34Updated 2 years ago
- Configuration variables and consoles for games in Rust. An alternative to inline_tweak / const-tweaker with different tradeoffs.☆52Updated last year
- Antler rendering engine☆68Updated 8 months ago
- RXI's microui ported to rust (not a binding)☆47Updated 2 years ago