bartvbl / A-Hitchhikers-Guide-to-OpenGLLinks
A guide to OpenGL I wrote as part of my graphics course related teaching duties.
☆36Updated 7 years ago
Alternatives and similar repositories for A-Hitchhikers-Guide-to-OpenGL
Users that are interested in A-Hitchhikers-Guide-to-OpenGL are comparing it to the libraries listed below
Sorting:
- Basic Game Engine☆33Updated 10 years ago
- Giving a scene a depth-dependent shading, completely irregarding the scene complexity, in screen-space.☆46Updated 9 years ago
- Voxel engine in C++ using Urho3D☆110Updated 7 years ago
- A no-frills implementation of pong in the flecs ECS framework☆37Updated 6 years ago
- Unfinished Zelda-like survival/adventure game☆30Updated 7 years ago
- Procedural world generation experiment☆24Updated 6 years ago
- Cute little deferred shading implementation.☆142Updated 6 years ago
- Yet another (but better) modern OpenGL hello world☆83Updated 6 years ago
- A small software graphics renderer☆88Updated 7 years ago
- A book written in my own spare time, that has notes on how to begin an OpenGL project.☆45Updated 6 years ago
- Procedural Generation Experiments☆105Updated 5 years ago
- Example of MSVC makefile project for hotloading C with intellisense/debugger compatability☆109Updated 3 years ago
- A ray-tracer with a simple scene description language for easily generating beautiful images.☆121Updated last year
- Minimal Graphics Library☆39Updated 3 years ago
- Example code from "Foundation HTML5 Animation with JavaScript" ported to C++ and SFML☆68Updated 8 years ago
- single-header c++ math library☆110Updated 5 years ago
- Oryol animation and skinned-character-rendering modules☆19Updated 6 years ago
- Flashy 2D fluid simulations experiments.☆108Updated 5 years ago
- An intuitive and beginner friendly 2D game framework for C++☆165Updated last year
- A ray-tracing 3d renderer in C/C++ and SDL.☆57Updated 16 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 8 years ago
- Gradient noise algorithm with a templated number of dimensions implemented with C++☆26Updated 9 years ago
- RPC Network Library for Multiplayer Games☆75Updated 10 years ago
- Various experiments with raytracing and raymarching☆57Updated 4 years ago
- Texture Packer for Game Development Using MaxRects Algorithm☆72Updated 5 years ago
- A live GLSL programming environment on windows☆23Updated 7 years ago
- Space Shooter Game. Android / Desktop / WebGL☆87Updated 10 years ago
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 6 years ago
- Intrusive Profiler for C++ (comes with viewer)☆76Updated 6 years ago
- 2D physics engine with SoA/SIMD optimizations☆112Updated 7 years ago