bartvbl / A-Hitchhikers-Guide-to-OpenGLView external linksLinks
A guide to OpenGL I wrote as part of my graphics course related teaching duties.
☆36Aug 24, 2018Updated 7 years ago
Alternatives and similar repositories for A-Hitchhikers-Guide-to-OpenGL
Users that are interested in A-Hitchhikers-Guide-to-OpenGL are comparing it to the libraries listed below
Sorting:
- A multi-threaded CPU Raytracer made in C++☆28May 6, 2019Updated 6 years ago
- Repositório para gerência e controle de todas as atividades e demandas do programa☆14Oct 4, 2022Updated 3 years ago
- Small C++ workstealing task scheduler meant for gamedev.☆35Jan 26, 2021Updated 5 years ago
- CSE 351: The Hardware/Software Interface☆11Jul 26, 2020Updated 5 years ago
- A Curated List of Game Network Programming Resources☆11Jun 15, 2019Updated 6 years ago
- A framework that has it's own User Interface components. It include Sound Manager and 2D elements and classes that will help aid in devel…☆10Nov 19, 2025Updated 2 months ago
- Low level C++11 RAII wrapper classes for the Vulkan API. The code is auto generated by RAIIGen.☆12Aug 22, 2025Updated 5 months ago
- CIS565: CUDA Rasterizer☆35Nov 21, 2017Updated 8 years ago
- OBJ model to 3D transparent texture converter☆40Dec 4, 2021Updated 4 years ago
- Lesson source code for the book "3D Computer Graphics: Software Revealed"☆39Nov 25, 2012Updated 13 years ago
- ☆10Apr 11, 2023Updated 2 years ago
- 3D Physics Engine ported to Haxe☆15Jul 15, 2015Updated 10 years ago
- Linked List Based Implementation☆11May 29, 2020Updated 5 years ago
- Sistema para coleta de sugestões, ideias e críticas relacionadas ao projeto.☆11Oct 30, 2024Updated last year
- A python tool to examine datasets for consistency. Performs approximately 150 tests. For EDA (Exploratory Data Analysis) and interpretabl…☆10Apr 4, 2024Updated last year
- A collection of projects I did while at General Assembly Singapore - as part of Data Science Immersive☆11Jan 27, 2021Updated 5 years ago
- A fork of iryoku/smaa (Subpixel Morphological Antialiasing) that works with WebGL and OpenGL ES 2+.☆11Feb 18, 2016Updated 9 years ago
- Deferred rendering with sphere clipped lights in WebGL☆19Dec 13, 2014Updated 11 years ago
- Reactive Javascript using ES6 Proxies☆12Feb 1, 2019Updated 7 years ago
- Path finding and following in Unreal Engine☆12Jan 8, 2023Updated 3 years ago
- Haxe project templates and eventually more useful haxe utilities added to VSCode☆10Aug 1, 2018Updated 7 years ago
- Sequence Diagram of Networking inside the Character Movement Component class written in Pencil.☆12Aug 13, 2019Updated 6 years ago
- Stuff in haxe to create and modify audio. Mirror of https://gitlab.com/haxe-grig/grig.synth☆10Nov 12, 2022Updated 3 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- WebGL Experiments☆11Sep 7, 2017Updated 8 years ago
- Atmospheric Scattering Unity package☆12Feb 24, 2021Updated 4 years ago
- a Wim Hof aka. Tumo breathing technique App☆13Feb 3, 2025Updated last year
- Unity native plugin build test for macOS on Apple Silicon☆10May 29, 2021Updated 4 years ago
- Open source audio playrr☆10Feb 6, 2016Updated 10 years ago
- OpenXR & Vulkan Integration Example☆50Aug 27, 2024Updated last year
- ☆10Feb 3, 2022Updated 4 years ago
- linc library to use the system Clipboard☆10Jul 31, 2016Updated 9 years ago
- ☆11Jan 14, 2020Updated 6 years ago
- Blog post code☆14Dec 23, 2017Updated 8 years ago
- Has been replaced so this version is unmaintained: Single Purpose Website for making ternary plots using d3.js☆11Jan 19, 2025Updated last year
- ☆11Dec 18, 2020Updated 5 years ago
- https://lexdev.net/tutorials/case_studies/frostpunk_heatmap.html☆15Oct 28, 2020Updated 5 years ago
- Let's create some basic learning examples for Haxe Cppia (scriptable cpp)!☆10Oct 11, 2016Updated 9 years ago
- 2D physics JavaScript demos using Matter.js.☆13Oct 1, 2020Updated 5 years ago