bartvbl / A-Hitchhikers-Guide-to-OpenGL
A guide to OpenGL I wrote as part of my graphics course related teaching duties.
☆33Updated 6 years ago
Related projects: ⓘ
- A book written in my own spare time, that has notes on how to begin an OpenGL project.☆45Updated 4 years ago
- Giving a scene a depth-dependent shading, completely irregarding the scene complexity, in screen-space.☆46Updated 8 years ago
- Depth-of-field implemented with a summed area table☆47Updated 7 years ago
- ☆91Updated this week
- Example code from "Foundation HTML5 Animation with JavaScript" ported to C++ and SFML☆68Updated 6 years ago
- Unfinished Zelda-like survival/adventure game☆29Updated 6 years ago
- Basic Game Engine☆33Updated 9 years ago
- Software Rasterizer☆76Updated 5 years ago
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 5 years ago
- Simple event queue for GLFW 3☆73Updated 6 years ago
- Simple OpenGL and Vulkan graphics demos in C++☆45Updated 2 months ago
- Cute little deferred shading implementation.☆140Updated 5 years ago
- Example of MSVC makefile project for hotloading C with intellisense/debugger compatability☆106Updated last year
- Minimal Graphics Library☆38Updated 2 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆117Updated 8 years ago
- A small project of game-ready containers extracted from the griffin engine.☆35Updated 6 years ago
- Pure C Minimal Graphics Framework (OpenGL)☆61Updated 6 years ago
- GLSL shader live-reloading☆72Updated 7 years ago
- Yet another (but better) modern OpenGL hello world☆83Updated 5 years ago
- Easy to use custom allocators in a single-header, public domain C/C++ library☆48Updated 6 years ago
- 2D physics engine with SoA/SIMD optimizations☆104Updated 5 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 5 years ago
- A live GLSL programming environment on windows☆22Updated 5 years ago
- Computer Graphics Topics: Bézier curves, OpenGL, Ray Tracing, etc☆134Updated 4 years ago
- A simple game engine in C☆117Updated 3 weeks ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆113Updated 6 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆88Updated 8 years ago
- Project 247, real-time 3D graphic presentation (a.k.a. demo)☆23Updated 6 years ago
- Builds atlas texture from a bunch of input images.☆74Updated 4 years ago
- Splatting using OpenCL can reach more than 2 Bln Splats/s !☆38Updated 9 years ago