naskitis / Efficient-Data-Structures-for-Cache-ArchitecturesLinks
My PhD thesis, provided for your online reading. Learn how to code high-performance string data structures and data management algorithms. I recommend that you read this before you look at the code.
☆66Updated 8 years ago
Alternatives and similar repositories for Efficient-Data-Structures-for-Cache-Architectures
Users that are interested in Efficient-Data-Structures-for-Cache-Architectures are comparing it to the libraries listed below
Sorting:
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- Fast open addressing hash table☆41Updated last year
- ☆51Updated 5 months ago
- Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C++☆89Updated 4 years ago
- Pre-processor for C languages using Python embedded in C comments☆44Updated 10 years ago
- SPMD in C++☆68Updated 5 years ago
- HLSL-to-ISPC Utility Library☆42Updated 7 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆163Updated 8 years ago
- Mallie, bootstrap for your own ray tracer.☆57Updated 8 years ago
- Frexx C preprocessor (single C file version)☆30Updated 8 years ago
- Program analyses debugger information file (PDB, so Microsoft Visual C++ only) and presents info about user defined structures (size, pad…☆69Updated 3 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- Documenting Wasm SIMD performance☆37Updated 5 years ago
- Optimized CppSPMD test project: macro control flow, SSE4.1/AVX1/AVX2/AVX2 FMA support☆118Updated 4 years ago
- Code size visualization tool with PDB/ELF/Mach-O support☆62Updated 7 years ago
- GLSL shader live-reloading☆70Updated 7 years ago
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 5 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆114Updated 7 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆50Updated 6 years ago
- Hexagonal Prism Bounding Volume☆44Updated 6 years ago
- ☆83Updated 6 years ago
- A collection of C++ libraries and tools for games and applications.☆23Updated 4 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- vectorized high-level math library☆43Updated 5 years ago
- A collection of interoperable minimalistic C libraries☆138Updated 5 years ago
- ☆49Updated 7 years ago
- The Radeon GPU Analyzer (RGA) is a command line utility providing an offline compiler and performance analysis tool for DirectX shaders, …☆24Updated 8 years ago
- C++11 lock-free job queue☆83Updated 9 years ago
- "Deboostified" version of boost.context (coroutines), Plain and simple C API for context switching. Easy build on multiple platforms.☆90Updated last month
- cross-platform filewatcher library for c/c++☆101Updated 3 years ago