avanindra / EPVH
Implementation of Exact Polyhedral Visual Hull
☆16Updated 5 years ago
Alternatives and similar repositories for EPVH:
Users that are interested in EPVH are comparing it to the libraries listed below
- GPU image-based visual hull implemntation C++/ CUDA☆27Updated 7 years ago
- C++ implementation of Embedded Deformation for Shape Manipulation☆81Updated 8 years ago
- Static/Dynamic Filter for Mesh Geometry☆58Updated 4 years ago
- Creation of Visual Hull using Matlab☆42Updated 3 years ago
- Deformation graph code for Embedded deformation☆98Updated 8 years ago
- ☆47Updated 3 years ago
- Offical repo for "Moynihan, M., Ruano, S., Pagés, R. and Smolic, A., 2021. Autonomous Tracking For Volumetric Video Sequences"☆31Updated 3 years ago
- Dense Point-to-Point Correspondences for Genus-Zero Surfaces☆28Updated 7 months ago
- ☆96Updated this week
- ☆55Updated 5 years ago
- Algorithm to texture 3D reconstructions from multi-view stereo images☆16Updated 2 years ago
- On Joint Estimation of Pose, Geometry and svBRDF from a Handheld Scanner, CVPR2020☆58Updated 4 years ago
- ☆19Updated 5 years ago
- ☆17Updated 10 years ago
- Gradient-Domain Processing within a Texture Atlas☆72Updated 2 weeks ago
- Implementation of Patch-Based Optimization for Image-Based Texture Mapping☆16Updated 6 years ago
- Not Finished!☆32Updated 10 years ago
- ☆25Updated 5 years ago
- Code for Iso-Points: Optimizing Neural Implicit Surfaces with Hybrid Representations☆70Updated 2 years ago
- Official code for "Mesh Density Adaptation for Template-based Shape Reconstruction". SIGGRAPH 2023☆59Updated 7 months ago
- Implementation of Least Squares Conformal Maps for Automatic Texture Atlas Generation by Levy et al.☆33Updated 4 years ago
- ☆10Updated 7 years ago
- A seamless, static, multi-view texturing system for 3D meshes☆100Updated 4 years ago
- Implementation of the embedded deformation algorithm☆49Updated 9 months ago
- DynamicFusion is a dense Simultaneous Localization and Mapping (SLAM) system capable of reconstructing non-rigid deforming scenes.☆46Updated last year
- code of the paper "High-Quality RGB-D Reconstruction via Multi-View Uncalibrated Photometric Stereo and Gradient-SDF"☆72Updated last year
- Cuda Implementation of Killing Fusion☆13Updated 5 years ago
- Code accompanying the paper "Gradient-SDF: A Semi-Implicit Surface Representation for 3D Reconstruction" by Christiane Sommer*, Lu Sang*,…☆70Updated 3 years ago
- Code for SIGGRAPH 2011 paper GlobFit: Consistently Fitting Primitives by Discovering Global Relations☆35Updated 7 years ago
- A implemetation of deformation graph which was widely used in mesh deformation and non-rigid reconstruction☆57Updated 12 years ago