asumagic / asllvmLinks
Very experimental AngelScript JIT compiler using LLVM
☆18Updated 6 months ago
Alternatives and similar repositories for asllvm
Users that are interested in asllvm are comparing it to the libraries listed below
Sorting:
- the Donald Trump of the ECS libraries☆68Updated 5 years ago
- Small C++ workstealing task scheduler meant for gamedev.☆35Updated 5 years ago
- Ariyana is an ECS work in progress game engine written in Orthodox C++ and Beef with a focus on cross-platform and multiplayer games☆81Updated 8 months ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Updated 8 years ago
- rex engine and game☆15Updated 4 years ago
- A game engine. That breathes fire and awesomeness☆13Updated 6 years ago
- A game engine in early development☆52Updated 3 years ago
- Make your C/C++ console apps prettier!☆38Updated 6 years ago
- Simple Vulkan ray tracing☆37Updated 2 weeks ago
- A D3D12-based rendering engine☆58Updated 4 years ago
- PolyEngine project repository☆70Updated 5 years ago
- Build A World fork of Irrlicht☆123Updated 2 years ago
- [WIP] High performance 3D graphics game engine☆31Updated 4 years ago
- Handmade voxel engine☆51Updated 4 years ago
- ☆61Updated last month
- Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.☆53Updated 5 years ago
- An entity component framework.☆55Updated 4 years ago
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 5 years ago
- ENTT like implementation of ECS in C☆50Updated last year
- C++ bindings for VulkanMemoryAllocator☆37Updated 3 years ago
- A header-only/importable c++20 implementation of an entity-component-system (ecs), with focus on a simple interface and speed.☆67Updated last year
- A personal game engine project, with development focus towards 2D/2.5D games.☆43Updated this week
- Modern C++ cross-platform window abstraction.☆18Updated 6 years ago
- A simple and powerful entity component system (ECS) written in C++17☆116Updated last month
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Kraut is a program to procedurally generate plants, especially trees.☆109Updated 4 years ago
- C++23 Game Engine. Built on data-driven design principles and agile software engineering.☆84Updated last week
- Lightweight and fast SPIR-V re-optimizer designed around spec constant usage.☆52Updated last week
- A fast engine based on the technology behind 7 days to die.☆25Updated 6 years ago
- A nuklear adapter that does Vulkan rendering☆58Updated 2 years ago