DarkRiftNetworking / Hazel-NetworkingLinks
Hazel Networking is a low level networking library for C# providing connection orientated, message based communication via TCP, UDP and RUDP.
☆204Updated 4 years ago
Alternatives and similar repositories for Hazel-Networking
Users that are interested in Hazel-Networking are comparing it to the libraries listed below
Sorting:
- A pure managed C# implementation of the Netcode.IO spec☆263Updated 2 years ago
- A pure managed C# socket-agnostic reliability layer inspired by reliable.io and yojimbo☆150Updated 8 years ago
- Svelto Tasks - C# promises compliant multi-threaded tasks runner☆193Updated 9 months ago
- Fluent API for creating state machines in C#☆286Updated 6 years ago
- Unity3d UDP networking library focused on high-CCU, multi-server architecture.☆112Updated 10 years ago
- C# ENet Wrapper☆70Updated 9 years ago
- A Client/Server Network State-Synchronization Layer for Games☆158Updated 7 years ago
- C# behaviour tree library with a fluent API☆396Updated 7 years ago
- Lightweight and fully managed reliable UDP library.☆226Updated 2 years ago
- Out of the Box Game Server for PlayFab.com☆99Updated 6 years ago
- TinyJSON is a simple JSON library for C# that strives for ease of use.☆99Updated 4 years ago
- A simple to use TCP and UDP networking library for .NET. Compatible with Unity.☆481Updated 5 years ago
- A bare-bones C# .NET Key-value Store in a single database file for Unity☆248Updated 2 years ago
- Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensatio…☆198Updated 6 years ago
- ⛔️ [DEPRECATED] Console for Unity Debugging and Logging Remotely☆166Updated 7 years ago
- .NET/Mono/Unity Networking Library☆40Updated 12 years ago
- Lightweight dependency injection container for Unity☆199Updated 4 years ago
- A jump point search algorithm for grid based games in C#☆238Updated 4 years ago
- An MVC framework for Unity3D☆168Updated 6 years ago
- Basic implementation of Disruptor for Unity3d☆201Updated 8 years ago
- Advanced Pathfinding for C#☆553Updated 3 years ago
- Typed Asynchronous RPC Layer for Photon Server + Unity☆118Updated 7 years ago
- Lightweight toolset for creating concurrent networking systems for multiplayer games☆323Updated 3 years ago
- Factory for object creation and dependency injection. Works with normal C# apps or under Unity3d☆67Updated 8 years ago
- C# code generator for reading and writing the protocol buffers format☆315Updated 3 years ago
- Flexible logging for C# and Unity☆193Updated 2 years ago
- An example implementation of NAT Punchthrough combined with Unity's UNet HLAPI.☆96Updated 8 years ago
- Ignorance utilizes the power of ENet to provide a reliable UDP networking transport for Mirror Networking.☆256Updated last year
- Peer to peer networking in C# using WebRTC☆179Updated 7 years ago
- Easy-to-use developer console for Unity 5☆120Updated 10 years ago