aosoft / UnityHDROutputPlugin
Unity HDR Display Output plugin for Windows 10
☆19Updated 3 years ago
Alternatives and similar repositories for UnityHDROutputPlugin:
Users that are interested in UnityHDROutputPlugin are comparing it to the libraries listed below
- Test implementation of Directionally Localized Anti-Aliasing (DLAA) for Unity☆14Updated 6 years ago
- Interactively adjust light falloff for Unity deferred rendering☆36Updated 4 years ago
- ☆15Updated 7 years ago
- Sea of clouds for Unity3D☆32Updated 7 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 5 years ago
- Cloud Shader for Unity3D High Definition Rendering Pipeline☆17Updated 4 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Particle system using Curl Noise for Unity.☆32Updated 6 years ago
- test code for Unity built-in shader internalskinning.compute☆47Updated 6 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated last year
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- Experiments with Unity's scriptable rendering pipeline.☆30Updated 6 years ago
- various post-processing effects for Unity☆49Updated 5 years ago
- ☆15Updated 3 years ago
- Lens flare image effect in Unity!☆33Updated 5 years ago
- ☆21Updated 6 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆32Updated 2 months ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- ☆10Updated 6 years ago
- ☆24Updated 7 years ago
- ☆25Updated 3 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 7 years ago
- ☆34Updated 3 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 6 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 4 years ago
- This is a custom node for unity shader graph to create the parallax mapping effect☆38Updated 6 years ago