amsXYZ / AMS_ShaderLabLinks
Unity project I'll be using to test out some shading and rendering techniques.
☆20Updated 5 years ago
Alternatives and similar repositories for AMS_ShaderLab
Users that are interested in AMS_ShaderLab are comparing it to the libraries listed below
Sorting:
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 7 years ago
- Make different kinds of typical Visual Effects which could be valuable reference.☆20Updated 6 years ago
- Sea of clouds for Unity3D☆32Updated 7 years ago
- Wireframe by Barycentric coordinate system for unity3d.☆20Updated 6 years ago
- Particle system using Curl Noise for Unity.☆33Updated 6 years ago
- simple gpu instancing particles with collision calculation☆13Updated 7 years ago
- ☆42Updated 7 years ago
- Display UV Check pattern of image effect for Unity3D☆27Updated 6 years ago
- ☆16Updated 8 years ago
- Allows you to easily add new shader globals to the Timeline feature in unity 2017☆60Updated 5 years ago
- Draw 2D meta-ball with fragment shader.☆34Updated 6 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- Bake skinned mesh animations to 2D textures☆53Updated 3 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆44Updated 2 years ago
- Fake, fast chains for Unity that can be animated ingame with false simple physics. If the chain is not going to move ingame you can merge…☆25Updated 7 years ago
- ☆29Updated 7 years ago
- Boids and Cloth Simulation using Unity as Renderer☆42Updated 7 years ago
- This is a custom node for unity shader graph to create the parallax mapping effect☆38Updated 6 years ago
- Bezier Curve Library for Unity3d☆37Updated 8 years ago
- Draws the vert and face normals of a mesh using Unity's Gizmos.☆19Updated 7 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- Simple star-glow effect.☆47Updated 5 years ago
- Ambient lighting probe sampling☆45Updated 5 years ago
- pseudo volumetric clouds using iq's noise and my rim volume technique☆23Updated 3 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- Interactively adjust light falloff for Unity deferred rendering☆36Updated 5 years ago
- Koch Fractals Demo for Unity☆34Updated 6 years ago
- Minimalist simplex library☆47Updated 3 years ago