amsXYZ / AMS_ShaderLab
Unity project I'll be using to test out some shading and rendering techniques.
☆20Updated 5 years ago
Alternatives and similar repositories for AMS_ShaderLab:
Users that are interested in AMS_ShaderLab are comparing it to the libraries listed below
- Make different kinds of typical Visual Effects which could be valuable reference.☆20Updated 6 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 6 years ago
- Control Unity Post-Process Effects with Timeline☆25Updated 6 years ago
- ☆16Updated 3 years ago
- Mesh de-indexing utility☆24Updated 2 years ago
- Minimalist simplex library☆46Updated 2 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- ☆12Updated 9 years ago
- Node Editor for Raymarch Model System☆36Updated 7 years ago
- Ambient lighting probe sampling☆45Updated 4 years ago
- use some unity graphic API to display outline post processing.☆26Updated 7 years ago
- WIP project for creating procedural planets using Unity☆28Updated 5 years ago
- Generates a Texture3D using simplex noise useful for a ton of interesting FX☆28Updated 7 years ago
- Approximates a painterly effect using Unity, HDRP, and VFX Graph☆29Updated 4 years ago
- Update built-in ParticleSystem with ComputeShader☆25Updated 7 years ago
- Draw 2D meta-ball with fragment shader.☆32Updated 6 years ago
- Particle system using Curl Noise for Unity.☆32Updated 6 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆22Updated 6 years ago
- Volumetric explosion shader in Unity☆31Updated 8 years ago
- Display UV Check pattern of image effect for Unity3D☆26Updated 6 years ago
- Port of the old Stylistic Fog Effect (Height fog + distance Fog) for Universal Render Pipeline☆10Updated 5 years ago
- Custom Editor script for Unity 5 LineRenderer component☆18Updated 6 years ago
- Bezier Curve Library for Unity3d☆37Updated 8 years ago
- Wireframe by Barycentric coordinate system for unity3d.☆20Updated 6 years ago
- Simple tool for Unity to paint vertex colors on meshes☆16Updated 4 years ago
- A first pass at a flowfield☆28Updated 6 years ago
- ☆20Updated 2 years ago
- L-System implementation in Unity3d for procedurally generated trees☆27Updated 5 years ago
- ☆30Updated 2 weeks ago