amsXYZ / AMS_ShaderLabLinks
Unity project I'll be using to test out some shading and rendering techniques.
☆20Updated 5 years ago
Alternatives and similar repositories for AMS_ShaderLab
Users that are interested in AMS_ShaderLab are comparing it to the libraries listed below
Sorting:
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 7 years ago
- Fake, fast chains for Unity that can be animated ingame with false simple physics. If the chain is not going to move ingame you can merge…☆26Updated 7 years ago
- Example of how to get a smooth fog effect in Unity 3D☆38Updated 8 years ago
- Sea of clouds for Unity3D☆32Updated 8 years ago
- Display UV Check pattern of image effect for Unity3D☆27Updated 6 years ago
- Bake skinned mesh animations to 2D textures☆55Updated 4 years ago
- Boids and Cloth Simulation using Unity as Renderer☆42Updated 8 years ago
- use some unity graphic API to display outline post processing.☆26Updated 8 years ago
- Minimalist simplex library☆48Updated 3 years ago
- Make different kinds of typical Visual Effects which could be valuable reference.☆20Updated 6 years ago
- Particle system using Curl Noise for Unity.☆33Updated 7 years ago
- This project is using Particles to simulate a flocking behavior. The goal is to allow huge numbers of objects that appear to be flocking …☆32Updated 9 years ago
- A collection of useful nodes and utils for Unity Shader Graph☆14Updated 6 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 6 years ago
- ☆29Updated 8 years ago
- Wireframe by Barycentric coordinate system for unity3d.☆20Updated 6 years ago
- ☆42Updated 8 years ago
- Simple star-glow effect.☆47Updated 5 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- pseudo volumetric clouds using iq's noise and my rim volume technique☆23Updated 4 years ago
- ☆31Updated 3 months ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- ☆15Updated 6 years ago
- Image sequence packer (for flipbook texture sheets)☆28Updated 8 years ago
- Some game mechanic implementation in Unity.☆25Updated 4 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆24Updated 6 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆45Updated 2 years ago
- Allows you to easily add new shader globals to the Timeline feature in unity 2017☆60Updated 5 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆25Updated 6 years ago