agerasev / hypertraceLinks
Real-time hyperbolic space ray tracer
☆18Updated 2 years ago
Alternatives and similar repositories for hypertrace
Users that are interested in hypertrace are comparing it to the libraries listed below
Sorting:
- A mini-library for performing arbitrary-precision arithmetic in OpenGL ES Shader Language.☆21Updated 10 years ago
- A hyperbolic voxel game☆166Updated 2 months ago
- Yet another attempt at making a fast massive level-of-detail voxel engine, but this time with usable results!☆370Updated 4 years ago
- The Octo voxel game engine☆327Updated 10 months ago
- The Non-Euclidean Unity Backend for Hyperbolica☆284Updated 3 years ago
- A language for abusing mathematical functions and writing things with them that were never meant to be written. It provides an interface …☆16Updated 2 months ago
- Search for the K12 neighborly polyhedron.☆112Updated 9 months ago
- 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)☆455Updated 2 years ago
- A hyperbolic space renderer, hopefully able to be used as a game engine at some point☆20Updated last year
- An interactive conic visualization app used to record this video.☆185Updated 5 years ago
- A real-time non-euclidean ray-tracer.☆93Updated 2 years ago
- A Minecraft clone demo (master thesis)☆247Updated 2 years ago
- Ray4 is a 4D raytracer original developed for my 1991 master's thesis in computer science☆61Updated 4 months ago
- C# OpenGL Particle Simulation, GPU accelerated☆279Updated 9 months ago
- A 2-D programming language inspired by Hexagony☆25Updated 2 weeks ago
- ☆117Updated 11 months ago
- 🔵🟠 Portal Explorer — web visualization of mind-blowing portals using ray-tracing.☆438Updated this week
- Visualizes the Riemannian manifolds Solv/Sol, Nil, SL(2,R), H^3 and E^3 in real time using ray marching along geodesics.☆18Updated 5 years ago
- A small macro language for producing and manipulating strings.☆70Updated 3 years ago
- GPU accelerated path tracer written entirely in Rust☆20Updated last year
- A schwifty programming language made by a former out of school space cucumber☆31Updated 3 years ago
- ☆379Updated 10 months ago
- Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev…☆221Updated 4 years ago
- Ray tracing on GPU systems☆269Updated 3 weeks ago
- C++ is the based interpreted language☆99Updated this week
- GLSL Fractal Ray Marcher in Python☆1,179Updated 4 years ago
- A game of life with particles☆371Updated 4 years ago
- This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.☆171Updated 4 years ago
- A Fractal Physics Game☆2,521Updated 4 years ago
- Real-time voxel path-tracer using WebGL2☆28Updated 5 years ago