agerasev / hypertraceLinks
Real-time hyperbolic space ray tracer
☆18Updated 2 years ago
Alternatives and similar repositories for hypertrace
Users that are interested in hypertrace are comparing it to the libraries listed below
Sorting:
- A mini-library for performing arbitrary-precision arithmetic in OpenGL ES Shader Language.☆22Updated 10 years ago
- Yet another attempt at making a fast massive level-of-detail voxel engine, but this time with usable results!☆374Updated 4 years ago
- An interactive conic visualization app used to record this video.☆186Updated 5 years ago
- Cellular Automata GPU Renderer using the Vulkan API☆382Updated 6 months ago
- A game of life with particles☆372Updated 4 years ago
- Walk inside curved spaces☆14Updated 2 years ago
- The Octo voxel game engine☆335Updated last year
- The Non-Euclidean Unity Backend for Hyperbolica☆286Updated 3 years ago
- This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.☆177Updated 5 years ago
- A hyperbolic voxel game☆166Updated 4 months ago
- Search for the K12 neighborly polyhedron.☆114Updated 10 months ago
- Ray4 is a 4D raytracer original developed for my 1991 master's thesis in computer science☆62Updated 6 months ago
- A user-friendly 3d graphing calculator for the web. Create, share, and animate 3d mathematical scenes.☆277Updated 6 months ago
- Non-euclidean GPU Raytraced Game☆656Updated 3 years ago
- Real-time voxel path-tracer using WebGL2☆28Updated 5 years ago
- Gravity Simulation (Galaxy Birth) in real time, N-Body and 1-Body☆46Updated 5 months ago
- A CUDA port of Thurston's evert that path traces a sphere being turned inside out☆21Updated last year
- ☆393Updated last year
- An Introduction to Raymarching☆998Updated 4 years ago
- C# OpenGL Particle Simulation, GPU accelerated☆282Updated 11 months ago
- A Unity toolkit for making 4D games☆224Updated last year
- ☆285Updated 3 years ago
- ☆140Updated last year
- Simultaneous LOD Generation and Rendering for Point Clouds☆510Updated last year
- Sample code for compute shader 101 training☆598Updated 7 months ago
- 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)☆464Updated 2 years ago
- Procedural Hydrology / River / Lake Simulation☆682Updated 2 years ago
- c-ray is a small, simple path tracer written in C☆846Updated last week
- Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev…☆223Updated 4 years ago
- A Fractal Physics Game☆2,526Updated 4 years ago