cnlohr / noeuclidLinks
Non-euclidean GPU Raytraced Game
☆657Updated 3 years ago
Alternatives and similar repositories for noeuclid
Users that are interested in noeuclid are comparing it to the libraries listed below
Sorting:
- A real-time non-euclidean ray-tracer.☆93Updated 2 years ago
- A community-developed version of the original Marble Marcher - a fractal physics game.☆279Updated 3 months ago
- A Fractal Physics Game☆2,539Updated 4 years ago
- A full blown 3D graphics engine that runs in a windows console window☆308Updated 4 years ago
- An N64-like software renderer☆564Updated 7 years ago
- A cellular automaton I made up myself, written in C++/ SFML☆144Updated last year
- Technical Demo - Minetest on a spherical world☆169Updated 7 years ago
- Abandoned hybrid singleplayer/multiplayer shooter project formerly known as DECEIVER☆524Updated 6 years ago
- C Game Engine☆382Updated 3 years ago
- The sources for our intros up to and including Chaos Theory☆145Updated 10 years ago
- ☆333Updated 6 years ago
- Yet another attempt at making a fast massive level-of-detail voxel engine, but this time with usable results!☆377Updated 4 years ago
- Public repository for all the game code for Seed of Andromeda.☆334Updated 4 years ago
- The Trillek Engine☆141Updated 2 months ago
- intelligent defaults for displaying any FOV☆55Updated 6 years ago
- Raytracer in our favourite spreadsheet application!☆387Updated 6 years ago
- The Yamagi Quake II client (+pathtracing)☆163Updated 5 years ago
- a block/voxel-based game☆391Updated 3 years ago
- 3d engine implementation in DNA code!☆549Updated 5 years ago
- A game of life with particles☆372Updated 4 years ago
- A read-only recreation of voxelquest from the snapshots☆149Updated 9 years ago
- A simple, relaxing fractal clock demo☆94Updated 5 years ago
- Parses and executes OpenGL calls from a text stream☆174Updated 2 years ago
- Most complex ASCII fluid | Yusuke Endoh - 2012 IOCCC☆71Updated 12 years ago
- A Brainfuck interpreter in RegEx only (using Find/Replace)☆138Updated 8 years ago
- A real time 3D engine.☆757Updated 2 years ago
- The Non-Euclidean Unity Backend for Hyperbolica☆289Updated 3 years ago
- Program to visualize, audiolize, profile, approximate runtimes for, and anything else related to sorting algorithms☆115Updated 4 months ago
- Simple demonstration of separable convolutions☆233Updated 6 years ago
- Port of Kurt Spencer's java implementation of open simplex noise to C -- Note: This is NOT Ken Perlin's Simplex noise algorithm.☆146Updated 11 months ago