bearworks / URPSeaCloud
URP Sea & DistanceCloud
☆13Updated last year
Alternatives and similar repositories for URPSeaCloud:
Users that are interested in URPSeaCloud are comparing it to the libraries listed below
- ☆15Updated 5 years ago
- Unity Graphics Draw API wrapper for both play and edit mode☆22Updated last year
- ☆14Updated 11 months ago
- Make procedural voxel planets in unity☆16Updated 6 months ago
- Expanding the StateMachineUnity repo to work with a networking option.☆14Updated 2 years ago
- Shading models for Unity’s Universal Render Pipeline.☆10Updated 7 months ago
- ☆13Updated 10 months ago
- URP Lit shader with glittering effect☆13Updated 3 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆22Updated 3 years ago
- ☆10Updated 6 years ago
- URP are indeed used, but NPR not just included.☆12Updated last year
- ☆13Updated last year
- Unity SDF generator for 2D images☆16Updated 2 years ago
- NPR相关实验,基于Unity。☆20Updated 4 years ago
- Generate VAT, NormalTex, Material, and Prefab from animated model.☆17Updated 2 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- Unity indirect GPU instancing & painting with culling and LODs in URP☆14Updated last year
- Convert normal maps from DirectX (-y) to OpenGL (+y)☆11Updated 2 years ago
- Timeline Playable, Support: Custom-Text(Text & TextMeshPro), Custom-Event, Custom-msg, Custom-AVProMediaPlayer☆12Updated 2 years ago
- Render thousands of coins with varying jumping and flipbook animation with only 1 batch drawcall☆20Updated 2 years ago
- A compute shader template for unity☆11Updated 5 years ago
- Unity 3D: URP Stylized Vegetation☆13Updated 2 years ago
- 基于通道混合的染色系统☆13Updated last year
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- Extended Animation Framework for Unity based on Coroutines☆10Updated 6 months ago
- Custom Building Creator used to procedurally generate structures, using pre-made asset pieces.☆14Updated last year
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated 2 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆9Updated 3 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- Planar reflections for Unity's Universal Render Pipeline.☆15Updated 3 months ago