A flexible networking crate for Bevy.
☆44Dec 19, 2024Updated last year
Alternatives and similar repositories for bevy_stardust
Users that are interested in bevy_stardust are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆15Jan 17, 2026Updated 2 months ago
- A rollback library that buffers component state. Useful for netcode.☆42Mar 7, 2024Updated 2 years ago
- High-level networking library that extends the bevy_replicon library to allow snapshot interpolation and client-side prediction☆38Dec 22, 2024Updated last year
- A crate that provides a websocket networking transport layer for Bevy_eventwork that supports WASM and Native.☆13Mar 27, 2025Updated 11 months ago
- Extends bevy_replicon with attribute-based visibility control☆11Apr 27, 2025Updated 10 months ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆87Jan 29, 2026Updated last month
- A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.☆94Mar 9, 2026Updated 2 weeks ago
- A Client/Server game networking plugin using QUIC, for the Bevy game engine.☆355Jan 17, 2026Updated 2 months ago
- Set of Bevy-native networking crates, focused on providing robust and rock-solid data transfer primitives☆119Feb 18, 2026Updated last month
- ☆39Oct 10, 2025Updated 5 months ago
- A unified WebTransport API that you can use for browser/native cross platform apps. Originally to power the networking layer of the games…☆51Feb 19, 2026Updated last month
- A bevy plugin for creating grids, for debugging purposes☆42Jan 23, 2026Updated 2 months ago
- A simple helper for spawning objects in Bevy.☆29Jul 8, 2024Updated last year
- An event based networking library for Bevy☆53Jul 20, 2024Updated last year
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆56Jul 13, 2025Updated 8 months ago
- Server-authoritative rollback networking for bevy☆27Jan 17, 2026Updated 2 months ago
- A simple pan and orbit camera for the Bevy game engine☆287Mar 14, 2026Updated last week
- Input capture and playback functionality for the Bevy game engine.☆34Dec 5, 2024Updated last year
- A bevy plugin to track informations about the cursor☆29Oct 19, 2025Updated 5 months ago
- ☆170Jan 19, 2026Updated 2 months ago
- A little mesh raycasting plugin for Bevy☆338Mar 13, 2025Updated last year
- An experimental Bevy plugin for rendering Dioxus apps directly within Bevy, using Bevy ECS entities for view elements☆34Jul 2, 2025Updated 8 months ago
- Bevy plugin for Flowfield based pathfinding☆67Nov 8, 2025Updated 4 months ago
- ☆56Nov 30, 2024Updated last year
- Allows you to use coroutine in Bevy☆78Mar 9, 2026Updated 2 weeks ago
- Use BBCode-formatted text in Bevy.☆16Nov 30, 2024Updated last year
- ☆70Apr 6, 2025Updated 11 months ago
- a prototype crate for creating modular and performant 3D CPU particle systems, inspired by Unity's Shuriken Particle System.☆32Dec 27, 2021Updated 4 years ago
- Cross-platform (including wasm) persistent key value store plugin for rust games/apps☆173Jan 17, 2026Updated 2 months ago
- A framework for saving and loading application state in Bevy.☆207Jan 21, 2026Updated 2 months ago
- Bevy Plugin allowing to visualize diagnostics (tracing spans) in VSCode☆37May 28, 2023Updated 2 years ago
- Bevy complete template using Cargo Generate☆46Oct 21, 2025Updated 5 months ago
- World's most accurate and fast procedural English conjugation library☆41Updated this week
- A hot reload system for the Bevy game engine☆223May 3, 2025Updated 10 months ago
- Server/Client network library for multiplayer games with authentication and connection management made with Rust. Forked from renet.☆49Feb 24, 2026Updated last month
- A server-authoritative replication crate for Bevy.☆581Updated this week
- ☆11Jan 15, 2026Updated 2 months ago
- Component-based state machine plugin for Bevy. Useful for AI, player state, and other entities that occupy different states.☆302Jan 6, 2026Updated 2 months ago
- A refreshingly simple data-driven game engine built in Rust☆27Updated this week