High-level networking library that extends the bevy_replicon library to allow snapshot interpolation and client-side prediction
☆39Dec 22, 2024Updated last year
Alternatives and similar repositories for bevy_replicon_snap
Users that are interested in bevy_replicon_snap are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A rollback library that buffers component state. Useful for netcode.☆43Mar 7, 2024Updated 2 years ago
- Extends bevy_replicon with attribute-based visibility control☆11Apr 27, 2025Updated last year
- ☆15Jan 17, 2026Updated 9 months ago
- A server-authoritative replication crate for Bevy.☆658Updated this week
- A flexible networking crate for Bevy.☆45Dec 19, 2024Updated last year
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Utils to set up edgegap bevy game servers☆13Dec 23, 2024Updated last year
- The dumbest and simplest layouting algorithm for bevy☆42Nov 15, 2023Updated 2 years ago
- Server-authoritative rollback networking for bevy☆32Jan 17, 2026Updated 9 months ago
- A simple, efficient, and reliable helper for running scheduled tasks (cronjobs) in Bevy applications.☆14Oct 9, 2026Updated 3 weeks ago
- Local shell commands for the Bevy game engine☆19Jan 23, 2026Updated 9 months ago
- Send events via a channels form anywhere (eg. web-dom, c-ffi) to Bevy Observers☆27Oct 18, 2026Updated 2 weeks ago
- A Client/Server game networking plugin using QUIC, for the Bevy game engine.☆375Oct 13, 2026Updated 3 weeks ago
- A Bevy plugin that automatically calculates AABBs for skinned meshes.☆24May 13, 2026Updated 5 months ago
- A nine slice/patch plugin for bevy ui nodes as single component using a fragment shader.☆23Nov 7, 2024Updated last year
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- A bevy plugin for rendering grass☆74Mar 19, 2025Updated last year
- A networking library to make multiplayer games for the Bevy game engine☆1,205Oct 27, 2026Updated last week
- Billboard text and texture support for bevy☆108Sep 8, 2026Updated last month
- Cross-platform ergonomic abstractions for async programming in Bevy.☆92Jun 25, 2026Updated 4 months ago
- A Bevy helper to easily manage resources that need to persist across game sessions.☆122Oct 24, 2026Updated last week
- A Docker image for building Bevy/Rust games for the SteamOS (SteamDeck).☆16Nov 1, 2025Updated last year
- My attempt at a more ergonomic API for async tasks in Bevy, built on `bevy_tasks`'s executor☆21Jan 14, 2026Updated 9 months ago
- Persist game settings like music volume or graphic settings in a nice toml file in the right location.☆29Jul 23, 2025Updated last year
- Bevy plugin to easily create UI text popups using events☆26Oct 14, 2025Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A hot reload system for the Bevy game engine☆221May 3, 2025Updated last year
- Small bevy crate for easy reqwest calls☆41Aug 21, 2026Updated 2 months ago
- ☆14Oct 9, 2026Updated 3 weeks ago
- A plugin for bevy which allows you to create screens to show the brands and development teams behind your amazing game☆46Aug 6, 2025Updated last year
- A Bevy plugin to write dialogues and cutscenes for your game.☆70Oct 2, 2026Updated last month
- ☆75Apr 6, 2025Updated last year
- ☆22May 7, 2025Updated last year
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆97Oct 15, 2026Updated 2 weeks ago
- Integration with renet for bevy_replicon☆23Updated this week
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Set of Bevy-native networking crates, focused on providing robust and rock-solid data transfer primitives☆140Updated this week
- Bevy ehttp plugin☆13Oct 21, 2026Updated last week
- 3rd party crates to handle bevy UI☆26Jun 21, 2023Updated 3 years ago
- A straightforward stateful input manager for the Bevy game engine.☆973Updated this week
- Server/Client network library for multiplayer games with authentication and connection management made with Rust☆956Updated this week
- An ability management suite for Bevy.☆86Sep 27, 2026Updated last month
- Bevy plugins to keep a bevy app running in the browser despite not being visible☆22Oct 25, 2026Updated last week