NoahShomette / bevy_eventwork_mod_websockets
A crate that provides a websocket networking transport layer for Bevy_eventwork that supports WASM and Native.
☆12Updated last month
Alternatives and similar repositories for bevy_eventwork_mod_websockets
Users that are interested in bevy_eventwork_mod_websockets are comparing it to the libraries listed below
Sorting:
- A flexible networking crate for Bevy.☆45Updated 4 months ago
- Simple server/client channel implemented over websockets with support for Bevy.☆26Updated 2 weeks ago
- An event based networking library for Bevy☆55Updated 9 months ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆76Updated 2 weeks ago
- First truly cross-platform game template powered by BEVY!☆22Updated 2 weeks ago
- A flexible `bevy_state` alternative☆21Updated last week
- ☆19Updated last week
- Crate that allows querying components by value in the Bevy game engine.☆34Updated 3 weeks ago
- A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.☆68Updated last week
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆69Updated 3 weeks ago
- ☆25Updated 9 months ago
- Blazingly fast, schema based human-readable serialization crate for the bevy engine.☆27Updated 3 weeks ago
- Bevy plugins to keep a bevy app running in the browser despite not being visible☆17Updated this week
- File system dialogs for loading and saving files using the Bevy game engine☆24Updated 2 weeks ago
- Trigger Bevy events from crossbeam channels☆29Updated 2 weeks ago
- Role-playing game engine written in Rust.☆28Updated 4 months ago
- ☆43Updated 4 months ago
- Simple plotting library for Bevy☆20Updated 9 months ago
- A dead simple crate to manage Ron based assets which depend on other assets for the bevy engine.☆24Updated 2 weeks ago
- Reactivity primitives for Bevy☆27Updated 2 weeks ago
- Set of Bevy-native networking crates, focused on providing robust and rock-solid data transfer primitives☆82Updated this week
- Better keyboard and gamepad story for egui in Bevy☆29Updated 2 weeks ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆42Updated last week
- A bevy plugin adding edge detection post-processing effect☆24Updated 3 months ago
- Mesh based bevy text implementation.☆31Updated 2 weeks ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆53Updated last month
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆24Updated this week
- Local shell commands for the Bevy game engine☆17Updated 2 weeks ago
- ☆32Updated 3 weeks ago
- ☆62Updated last year