MOZGIII / xwtLinks
A unified WebTransport API that you can use for browser/native cross platform apps. Originally to power the networking layer of the games made with the bevy engine - but can be applied elsewhere too.
☆47Updated 2 weeks ago
Alternatives and similar repositories for xwt
Users that are interested in xwt are comparing it to the libraries listed below
Sorting:
- A simple, multi-platform WebRTC networking library for client<->server topologies using Bevy.☆40Updated last year
- 3rd party crates to handle bevy UI☆26Updated 2 years ago
- A flexible networking crate for Bevy.☆45Updated last year
- A `Cow`-like data structure where owned data is stored inside an `Arc`.☆31Updated 10 months ago
- Bevy plugins to keep a bevy app running in the browser despite not being visible☆18Updated 3 months ago
- Set of Bevy-native networking crates, focused on providing robust and rock-solid data transfer primitives☆114Updated this week
- Bevy modding engine powered by WASI☆53Updated last week
- ☆110Updated 11 months ago
- Unofficial Steam Audio Rust Rewrite☆24Updated 2 weeks ago
- Adds support for wasm/wat assets in Bevy, and enables easier scripting☆16Updated 2 years ago
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆33Updated 9 months ago
- A basic mipmap generator for bevy☆40Updated last week
- Cross-platform ergonomic abstractions for async programming in Bevy.☆85Updated 3 weeks ago
- ☆57Updated last year
- Simple server/client channel implemented over websockets with support for Bevy.☆31Updated 8 months ago
- A third party Bevy plugin that integrates `oddio` into Bevy.☆40Updated 2 years ago
- A kludgey 2d game engine written in Rust atop wgpu☆74Updated 9 months ago
- Mass properties for Bevy's geometric primitives.☆19Updated this week
- Use winit like the async runtime you've always wanted☆50Updated last year
- A malleable application framework☆100Updated last week
- Automated GUI testing using accesskit☆76Updated 3 months ago
- Asynchronous operations for Bevy Engine☆68Updated last year
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆82Updated last week
- A collection of experiments and demos for building social VR with bevy and wgpu☆21Updated last year
- Generate typesafe Rust bindings for wgsl shaders in wgpu☆73Updated 3 weeks ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆56Updated 6 months ago
- Reactive UI framework for Bevy game engine☆58Updated last year
- Generate vertex-vertex meshes from text.☆27Updated 2 weeks ago
- A cross platform (wasm included) networking library!☆58Updated 3 years ago
- Reactivity primitives for Bevy☆35Updated 2 months ago