TynanSylvester / TyDLinks
Tynan's Tidy Data Format
☆49Updated 2 years ago
Alternatives and similar repositories for TyD
Users that are interested in TyD are comparing it to the libraries listed below
Sorting:
- An open source roguelike written in C#☆127Updated 9 years ago
- Cortex Command - Open Source under GNU AGPL v3 (no game data included)☆401Updated last year
- Top-down roguelike about goblins, lamps and magic☆335Updated last year
- ☆330Updated 2 years ago
- An open-source 3D colony management game for PC, Mac and Linux☆601Updated last year
- 3D cubic voxel world engine☆42Updated 5 years ago
- A simple C# implementation of TyD - Tynan's Tiny Data Format.☆21Updated 4 years ago
- Procedural dungeon tile based map generator.☆114Updated 6 years ago
- Project Porcupine: A Base-Building Game...in Space!☆319Updated 10 months ago
- Configurable procedural layout generator☆346Updated last year
- A 2d game that aspires to be similar to Rimworld, with more depth, magic, and RPG concepts.☆242Updated 2 years ago
- Surviving Mars reference source code☆100Updated 6 years ago
- a sadly defunct ss13 remake☆139Updated 10 years ago
- A Client/Server Network State-Synchronization Layer for Games☆158Updated 7 years ago
- Kick start executable for running stand-alone distributed Mono applications☆74Updated 3 months ago
- A repository for code related to RogueLike development☆74Updated 2 years ago
- Procedural generation of galaxies☆99Updated 6 years ago
- Procedural zelda-like dungeon-design-generating library. (This project is very old, please don't judge present me by past me's code, thx.…☆289Updated 8 years ago
- A library for generating coherent noise.☆39Updated 4 years ago
- 2d game making framework built on top of SFML.Net☆54Updated 5 years ago
- DungeonCarver is an implementation of the most popular dungeon generating algorithms☆50Updated 5 years ago
- Modular game engine built with MonoGame, with GMS2-like workflow and advanced level editor☆162Updated 2 years ago
- A modified C# port of the Accidental Noise Library by Joshua Tippetts.☆55Updated 8 years ago
- The Stranded II source code☆14Updated 10 years ago
- A simple system for running nested coroutines in C#.☆139Updated 8 years ago
- Convert terrain tiles to procedural corner Wang tilesets☆68Updated 8 years ago
- The core code responsible for managing a player’s progress through a turn-based adventure in Soda Dungeon 2☆34Updated 4 years ago
- Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.☆118Updated last year
- Artwork and artwork license information from Dungeon Crawl Stone Soup☆133Updated 5 years ago
- C bindings for Steamworks☆121Updated 5 years ago