Template, build tasks, and easy-install scripts for making FNA + Nez games with VSCode
☆40Oct 20, 2021Updated 4 years ago
Alternatives and similar repositories for FNA-VSCode-Template
Users that are interested in FNA-VSCode-Template are comparing it to the libraries listed below
Sorting:
- A basic building system written in Monogame with the Nez framework☆23Mar 14, 2018Updated 7 years ago
- A simple template for FNA game projects.☆71Dec 23, 2019Updated 6 years ago
- Nez is a free 2D focused framework that works with MonoGame and FNA☆2,019Updated this week
- 2D Game Framework written in Haxe☆21Aug 10, 2020Updated 5 years ago
- MonoGame LDtk Importer☆11Apr 1, 2022Updated 3 years ago
- A 3D engine with sprites for DragonRuby☆14Mar 30, 2021Updated 4 years ago
- A raycast engine written in C using SDL☆13Dec 26, 2014Updated 11 years ago
- An XNA-inspired 3D graphics library with modern capabilities.☆64Dec 6, 2024Updated last year
- Alternative to MonoGame Content Pipeline that loads raw assets.☆33Feb 11, 2026Updated 3 weeks ago
- UI Library for MonoGame, FNA and Stride☆841Feb 18, 2026Updated 2 weeks ago
- This is a game written completley from scratch in ReactOS!☆18May 7, 2019Updated 6 years ago
- Various samples and tutorials of Heaps games/content☆15Jul 23, 2022Updated 3 years ago
- Command line texture packer created for Celeste.☆313Apr 9, 2024Updated last year
- FNA - Accuracy-focused XNA4 reimplementation for open platforms☆2,935Feb 1, 2026Updated last month
- Data-oriented and data-driven 2D Game engine built on Kha with a built in editor.☆18Nov 16, 2021Updated 4 years ago
- 🍒 Solar2D starter and Components☆17Feb 20, 2021Updated 5 years ago
- 🌱 Tofu3D C# OpenGL game engine. Started development in 2018.☆23Updated this week
- A Lo-fi Raycaster for DragonRuby☆32Aug 10, 2025Updated 6 months ago
- Samples and demos of various Nez features☆162Apr 2, 2025Updated 11 months ago
- ☆21Aug 22, 2020Updated 5 years ago
- The general personal libs I use in my Haxe projects.☆260Jan 23, 2026Updated last month
- Haxe/hxcpp @:native bindings for raylib.☆63Oct 28, 2025Updated 4 months ago
- A template/demo solution showing how to do hotswappable game logic and shaders with monogame and/or C#☆29Nov 26, 2018Updated 7 years ago
- Super Starter Kit 2☆30Mar 20, 2022Updated 3 years ago
- Native Mac OS X OtaClock replica☆10Jun 28, 2022Updated 3 years ago
- Foxes made Monogame easy.☆440Feb 20, 2026Updated last week
- Personal framework for helping make games using heaps.io☆27May 5, 2020Updated 5 years ago
- Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.☆749Mar 1, 2024Updated 2 years ago
- Extensions to make MonoGame more awesome☆1,700Updated this week
- Kick start executable for running stand-alone distributed Mono applications☆73Dec 30, 2025Updated 2 months ago
- DefArc is an Arcweave runtime for Defold, a toolset to easily create branching, interactive narratives in your games! Underneath it is a …☆34Sep 16, 2022Updated 3 years ago
- C wrapping of https://github.com/Nelarius/imnodes☆35Feb 25, 2026Updated last week
- A mod for GameMaker 8.1 that includes many feature improvements and bugfixes.☆12Jan 14, 2026Updated last month
- Property-based Testing package for Odin language☆10Nov 11, 2024Updated last year
- Zig-based framework for creating game tools and helper apps☆133Jul 3, 2022Updated 3 years ago
- Original Source code release for MechCommander 2 from Microsoft☆42Jul 12, 2023Updated 2 years ago
- A cross-platform desktop application that records audio and transcribes it to text using OpenAI's Whisper API or compatible services. Pe…☆25Dec 29, 2025Updated 2 months ago
- An exhaustive collection of PICO-8 learning material, resources, and communities.☆11Jan 13, 2023Updated 3 years ago
- ☆11Aug 1, 2023Updated 2 years ago