Tomcc / dojoLinks
A simple, portable and somewhat powerful C++ game engine
☆31Updated 7 years ago
Alternatives and similar repositories for dojo
Users that are interested in dojo are comparing it to the libraries listed below
Sorting:
- Implementation of n-body in the flecs ECS framework☆42Updated 5 years ago
- Featherkit game framework☆44Updated 6 years ago
- Open-Source Voxel Editor☆24Updated 4 years ago
- A hierarchical component entity system based game engine☆54Updated 7 months ago
- What a stupid name for a library☆51Updated 5 years ago
- Voxel engine in C++ using Urho3D☆108Updated 7 years ago
- Yet another 2d game engine of dreams (work in progress)☆82Updated 2 years ago
- Graphics Language Renderer☆16Updated 2 years ago
- A lightweight entity component system (ECS) written in C++.☆86Updated 9 years ago
- Linear Memory Allocator for Games and Embedded Systems☆75Updated 2 years ago
- RPC Network Library for Multiplayer Games☆76Updated 9 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆83Updated 6 years ago
- Wave is a lightweight 3D sound wrapper for OpenAL that supports OGG and Musepack decoding☆14Updated 10 years ago
- [WIP] High performance 3D graphics game engine☆32Updated 3 years ago
- C++ Game Engine☆34Updated 7 years ago
- SFML Sprite Batch☆14Updated last year
- C++ game engine for SFML.☆10Updated 10 years ago
- Unfinished Zelda-like survival/adventure game☆29Updated 7 years ago
- NessEngine is a 2D rendering engine for games☆34Updated 10 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆98Updated 8 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- the Donald Trump of the ECS libraries☆67Updated 4 years ago
- A general-purpose data-driven game engine with tools. Attribution based licensing.☆23Updated 7 years ago
- Experimental projects made with xygine☆11Updated last year
- Attila is a tiny atlas texture-packer (tool)☆40Updated 6 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated last year
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆22Updated 8 years ago
- ☆13Updated 8 years ago
- OpenGL-based voxel renderer☆65Updated 9 years ago
- Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API☆12Updated 2 months ago