This is a Memory Manager for a game engine written in C++, as a part of my Master's degree in Entertainment Arts and Engineering at the University of Utah
☆12Dec 23, 2022Updated 3 years ago
Alternatives and similar repositories for MemoryManager
Users that are interested in MemoryManager are comparing it to the libraries listed below
Sorting:
- Slim, simple, cross-process, reader-writer unfair fast spin lock for Windows☆11Jan 31, 2026Updated last month
- A tutorial system for learning the shell/command line. For Windows and macOS/Linux.☆10Feb 7, 2021Updated 5 years ago
- A collection of custom memory allocators☆20Jul 20, 2019Updated 6 years ago
- Used by git2r, openssl☆10Jul 14, 2023Updated 2 years ago
- Epic Games Infinity Blade Effects as a plugin☆16May 12, 2024Updated last year
- A copy of the DirectX Headers from MinGW-64.☆14Sep 7, 2023Updated 2 years ago
- ☆20Mar 11, 2024Updated 2 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆32Jan 15, 2021Updated 5 years ago
- 中国科学技术大学《计算机图形学》课程作业☆42Oct 3, 2020Updated 5 years ago
- Executes a SPIR-V shader/kernel, producing results for given inputs.☆16Feb 21, 2026Updated 3 weeks ago
- Compile-time XPM-like image parser for C++☆12Jan 7, 2019Updated 7 years ago
- imgui multi-viewport with SDL + bgfx☆16Aug 24, 2022Updated 3 years ago
- C++ Google Text-To-Speech console applicaton☆15Aug 31, 2019Updated 6 years ago
- A simple C++, single header file, obj 3D model format loader☆34Nov 22, 2012Updated 13 years ago
- Game engine written with C++ and Vulkan.☆28Dec 29, 2021Updated 4 years ago
- Vinjn's Low-level wrapper of Direct3D12 / Vulkan☆23Oct 26, 2018Updated 7 years ago
- Fixed-point scalar and matrix multiplication library for SectorLISP☆15Jan 23, 2022Updated 4 years ago
- Tom Looman course files about professional game development in C++ and Unreal Engine☆14Aug 12, 2022Updated 3 years ago
- Final Project for CSC 572 at Cal Poly. Spring 2017. The Transvoxel Algorithm.☆17Apr 3, 2018Updated 7 years ago
- Low level Graphics API wrapper over D3D12 and Vulkan☆15Jun 6, 2025Updated 9 months ago
- Automatically exported from code.google.com/p/eight☆13Mar 23, 2017Updated 8 years ago
- Materials for intro graphics programming workshops, using C++ and OpenGL.☆28Aug 10, 2016Updated 9 years ago
- NutshellEngine is a modular game engine.☆22Mar 3, 2026Updated 2 weeks ago
- ☆15Aug 21, 2020Updated 5 years ago
- Fundational library of cross-platform features☆17Updated this week
- A UDP-Only Winsock RIO C++ Network Library☆12Jan 4, 2018Updated 8 years ago
- Various utility scripts for STALKER: Anomaly of objectionable quality.☆25Aug 10, 2025Updated 7 months ago
- Epoch Render Engine☆10May 29, 2022Updated 3 years ago
- Use Direct3D 12 Compute Shader in C (Basic)☆27Oct 24, 2023Updated 2 years ago
- Source code for the Cascade virus☆26May 12, 2016Updated 9 years ago
- My take on making a networked C++/OpenGL Minecraft clone.☆13May 3, 2023Updated 2 years ago
- Copy and Paste standard library (CPSTL) is a repository with a collection of data structure and algorithms in many different languages☆13Feb 15, 2025Updated last year
- ☆24Apr 10, 2023Updated 2 years ago
- High Loaded TCP/UDP/SSL client-server via IOCP☆15Apr 5, 2018Updated 7 years ago
- A simple ImGui animation driver . You will soon be able to run your animations with less than ten lines of code and no dependencies requi…☆24Apr 28, 2024Updated last year
- C++ implementation of Pitteway's algorithm for rasterizing ellipses, parabolas, and hyperbolas☆10Sep 28, 2019Updated 6 years ago
- Expanding the StateMachineUnity repo to work with a networking option.☆14Feb 16, 2023Updated 3 years ago
- A Vulkan Render Engine☆141Jan 4, 2026Updated 2 months ago
- Mini C Compiler☆24Nov 24, 2020Updated 5 years ago