A Rust library for simulating landscape evolution processes based on the Saleve model
☆52Jan 15, 2025Updated last year
Alternatives and similar repositories for fastlem
Users that are interested in fastlem are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆44Updated this week
- A minimalist GUI to generate dune fields using cellular automaton.☆14Jul 13, 2023Updated 3 years ago
- A python script to demonstrate the usage of the "alpha model" for procedural generation of large-scale road networks☆28Aug 5, 2023Updated 3 years ago
- Add on for blender that allows the user to generate landscape by simulating tectonic phenomena. It requires the official blender Add-On "…☆10Nov 24, 2020Updated 5 years ago
- A simple Wavefront OBJ writer.☆15Aug 16, 2020Updated 6 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- C++ layouting library inspired by TeX☆13Feb 6, 2022Updated 4 years ago
- A desktop application for node-based procedural terrain generation.☆241Updated this week
- Lum - 3D voxel game renderer☆47Jul 19, 2025Updated last year
- A resource manager for Ebitengine☆26Apr 6, 2026Updated 4 months ago
- Basin and Landscape Dynamics model☆188May 1, 2026Updated 3 months ago
- Package astar implements the A* search algorithm for finding least-cost paths.☆31Aug 14, 2024Updated 2 years ago
- A visual studio extension and associated UE plugin code to do a blueprint search without having to load up the editor.☆12Jan 27, 2023Updated 3 years ago
- A toolkit for building Rust-based Minecraft: Java Edition servers, using Bevy Engine.☆13Mar 22, 2025Updated last year
- Voxel engine made with OpenGL and C☆13Mar 21, 2025Updated last year
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Custom widget for numbers similar to the number controls in Blender.☆12Jun 30, 2025Updated last year
- Multithreaded Octree implementation in C++☆11Dec 5, 2015Updated 10 years ago
- Simple C++ library with useful string functions.☆11Aug 6, 2026Updated last week
- Procedural terrain generator using exponentially distributed noise.☆38Jun 2, 2014Updated 12 years ago
- A proof of concept providing Sparkle updates to a Wails app via go-sparkle☆15Jan 2, 2025Updated last year
- Tools for working with Spherical Harmonics in Unity☆26May 23, 2024Updated 2 years ago
- Describes how text rendering works in MapLibre☆36Oct 23, 2023Updated 2 years ago
- x86 emulator by Golang☆13Jun 29, 2017Updated 9 years ago
- Python3 / C++23 Geomorphology Simulation Library and Toolbox☆91Jul 8, 2026Updated last month
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- An action-exploration game.☆15Aug 11, 2026Updated last week
- An Open-source Unity Voxel game Engine.☆17Aug 10, 2022Updated 4 years ago
- A simple librairy to build a vrt from multiple raster source relying only on rasterio☆15Jul 29, 2026Updated 2 weeks ago
- ☆17Apr 14, 2024Updated 2 years ago
- utiles = utils & (web-map-)tiles w/ (rs & pyo3)☆28Aug 11, 2026Updated last week
- Example of a React app in Lume☆14Mar 19, 2026Updated 4 months ago
- Example implementation of a 3d hexagon tile-based map editor using bevy☆20Jul 29, 2023Updated 3 years ago
- MapLibre GL JSで地形解析☆12May 26, 2025Updated last year
- DEPRECATED - https://github.com/RadiatedExodus/LuauCeption☆16Apr 6, 2024Updated 2 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Simple user preferences framework for the Bevy game engine.☆10Dec 30, 2024Updated last year
- Real-time procedural generation of maps, textures, terrain, planets and more!☆129Oct 8, 2025Updated 10 months ago
- High performance resource pool written with TypeScript☆31Dec 4, 2025Updated 8 months ago
- An implementation of Poisson Blending in 5 lines.☆17May 30, 2020Updated 6 years ago
- Fork of my OpenGL Game Engine! See progress as its built on my YT☆58Sep 5, 2023Updated 2 years ago
- Wave function collapse implemented in Processing☆10Nov 11, 2019Updated 6 years ago
- Python bindings for CityHash☆10Jul 14, 2026Updated last month