MarkWilds / Runegear
CSG Editor made in C#
☆23Updated 2 years ago
Alternatives and similar repositories for Runegear:
Users that are interested in Runegear are comparing it to the libraries listed below
- Level Buddy add-on for Blender written by Matt Lucas (mirror)☆26Updated 6 years ago
- A Unity add-on that converts Quake style *.map files into Unity game objects.☆22Updated 3 years ago
- WorldSpawn is our level-editor for id Tech projects using Nuclide. This is unsupported.☆14Updated 2 years ago
- Open source reimplementation of the Tomb Raider Level Editor Runtime.☆20Updated this week
- Quake .BSP map viewer, powered by https://raylib.com☆16Updated last year
- 3D tile based map editor using Raylib☆27Updated 2 weeks ago
- A lightweight version of NVIDIA PhysX SDK, reduced to about 16 MB☆15Updated 2 years ago
- C++ libqodot port☆13Updated 2 years ago
- Open source level editor toolkit built on FNA+ImGui.NET☆20Updated 11 months ago
- A friendly, extendable game framework for the Beef programming language.☆30Updated 6 months ago
- 2D game engine so simple it works☆13Updated 5 years ago
- Turning Godot into GoldSRC, attempt no.1☆13Updated last year
- ☆14Updated 2 years ago
- C# Library for working with BSP files (and other similar file formats).☆19Updated 7 years ago
- Free, libre textures from the Quake Retexturing Project☆11Updated 3 years ago
- Game engine/framework powering The Driver Syndicate.☆7Updated this week
- A framework to easily build 2D games using FNA.☆16Updated last year
- A Quake engine source port based on Quakespasm, intended for standalone game development.☆31Updated 4 years ago
- A game engine utilising "Tiled" map files☆17Updated 2 years ago
- Re-implement Comanche's voxel space terrain rendering algorithm with csharp☆11Updated 4 years ago
- A Quake III level editor that can be used with any engine☆27Updated 4 years ago
- An ECS oriented game engine developed in c#☆12Updated 2 years ago
- A minimal game framework inspired by XNA for the Beef programming language☆22Updated 4 years ago
- Fork of RBDoom3-BFG for my games, aiming to be a base for immersive retro shooters. Status: inactive for now☆10Updated 8 months ago
- WAD to glTF converter☆17Updated 10 months ago
- Duke Nukem 3D ported to C# Unity☆31Updated 2 years ago
- A simple framework for automating content pipelines for indie games☆13Updated last year
- Game engine inspired by id Tech and Source written in C#☆61Updated last year
- A modding tool for Red Faction Guerilla Re-Mars-Tered☆33Updated this week
- open half-life bsp in Unity3d☆29Updated 9 years ago