A fork of the MoonSharp Lua interpreter focused on improving performance under Unity.
☆15Sep 19, 2023Updated 3 years ago
Alternatives and similar repositories for moonsharp-unityenhanced
Users that are interested in moonsharp-unityenhanced are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Pure C# template engine - flow control inside interpolated strings, no DSL required.☆25Jul 7, 2026Updated 3 months ago
- Witcher 3 inspired wraith effect in Unity☆12Mar 14, 2020Updated 6 years ago
- This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a c…☆55Nov 15, 2021Updated 4 years ago
- A Job-friendly AnimationCurve☆18Sep 4, 2020Updated 6 years ago
- A (Designed for foliage) Billboard Generator☆54Nov 25, 2021Updated 4 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Custom Memory Allocator for Unity with CopyFrom method☆35Nov 10, 2022Updated 3 years ago
- A generic syntax highlighter / code editor built into Unity☆25Jul 14, 2019Updated 7 years ago
- C#でSJIS-Unicodeの相互変換をするためのエンコーダです.SJISでの運用が前提で,なおかつGetEncoding(932)の使えない環境で幸せになれます.☆15Apr 9, 2014Updated 12 years ago
- Unity 2D Raycast hit detection☆26Dec 13, 2020Updated 5 years ago
- Part 5 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders☆13Jun 19, 2021Updated 5 years ago
- An extension for VS 2019 that adds file templates and snippets for Unity projects☆18Aug 23, 2022Updated 4 years ago
- Optimized noise library for C# using SIMD. Works with both Unity Burst and .NET Core.☆51Aug 20, 2026Updated 2 months ago
- C# / .NET NIF library for the Gamebryo/NetImmerse File Format☆29Sep 7, 2026Updated last month
- XLVNS source code, mirrored since the original repository is long dead☆34Apr 19, 2016Updated 10 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A Pixel Font Rendering System for Unity☆50Sep 3, 2026Updated last month
- Casual cross-platform game with match3 elements☆10Oct 13, 2022Updated 4 years ago
- Lighthearted Physics-Based Survival☆16Apr 8, 2019Updated 7 years ago
- The project provides a helper class for detection and notification about lost unreliable packets.☆13Jun 3, 2019Updated 7 years ago
- A fast FFT implementation in pure C#☆33Mar 15, 2026Updated 7 months ago
- ☆13Jan 4, 2017Updated 9 years ago
- Basic sample for starting with WebGPU development.☆13Jul 17, 2023Updated 3 years ago
- Unreal Engine 4でネットワークマルチプレイヤーゲームを作るための最低限のサンプル☆34Nov 30, 2018Updated 7 years ago
- Collection of Base Game ECS Features☆36Nov 23, 2024Updated last year
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- C# Hierarchical Inverted Bitmap ECS framework - Unity module☆29Jul 11, 2026Updated 3 months ago
- An unofficial remix of Whoa to test experimental features.☆12Apr 26, 2026Updated 5 months ago
- Entity Network System for Online Game☆12Jun 27, 2016Updated 10 years ago
- AutoTile tileset generator for Unity☆10Jul 5, 2019Updated 7 years ago
- X86 Emulator running on AVR Arduino. Originally forked from https://github.com/corax89/Arduino_8086_emulator☆16Mar 29, 2021Updated 5 years ago
- Tween system for unity mostly for setup in inspector instead of code.☆14Jul 4, 2024Updated 2 years ago
- A PC emulator☆18Jan 10, 2018Updated 8 years ago
- A minimal FPS Server / Client Framework☆11Feb 27, 2015Updated 11 years ago
- Library for building the dialogue system in Unity☆42Jan 13, 2026Updated 9 months ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Implementing GGPO with Kimbatt's deterministic Unity physics.☆14Dec 31, 2021Updated 4 years ago
- Automatically setup Camera viewports from RectTransforms in Unity☆40May 20, 2023Updated 3 years ago
- WIP Unity AssetBundle Exporter☆13Jan 14, 2023Updated 3 years ago
- Online multiplayer tutorial series☆12Nov 26, 2020Updated 5 years ago
- General purpose virtual actor framework for peer-to-peer microservices or in-process communication within the same app with possible exte…☆14Jun 11, 2025Updated last year
- https://lexdev.net/tutorials/case_studies/gears_hammerofdawn.html☆15May 10, 2020Updated 6 years ago
- Noa programming language☆12Nov 28, 2025Updated 10 months ago