SmilingCatEntertainment / moonsharp-unityenhancedLinks
A fork of the MoonSharp Lua interpreter focused on improving performance under Unity.
☆14Updated 2 years ago
Alternatives and similar repositories for moonsharp-unityenhanced
Users that are interested in moonsharp-unityenhanced are comparing it to the libraries listed below
Sorting:
- A .NET Standard 2.0 MoonSharp wrapper library that enables easy binding of C# and Lua functions, and adds advanced Coroutine functionalit…☆18Updated 3 years ago
- CollectionsMarshal for .NET Standard 2.0/2.1☆15Updated 2 months ago
- Comparison chart for C# ECS solutions/frameworks☆53Updated 2 years ago
- An entity component system framework for C#, Unity.☆37Updated 3 years ago
- A simple channel driven logging script for use with Unity.☆46Updated 8 years ago
- A c# Bit packing implementation for Unity3d, Build for Mirage and Mirror networking☆23Updated 2 years ago
- Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.☆48Updated last month
- Immediate Mode GUI (ImGUI) for Unity☆39Updated 2 months ago
- C# Safe and Unsafe extensions for bitpacking directly to arrays and primitive types.☆63Updated last year
- Allow to render Markdown in the Unity Editor using UIToolkit☆32Updated 6 months ago
- Container class that helps work with NativeArray<T> as a 2D data. Adds few utilities and QOL improvements.☆54Updated 2 years ago
- An ECS framework designed to be easy to use and learn.☆21Updated 3 years ago
- ☆26Updated 2 years ago
- 🚀 Inspector Tools For Unity Game Engine☆16Updated 4 years ago
- Runtime line drawing utility for Unity☆60Updated last year
- Unity3D core API fixes - NOT released by Unity, but heavily used by AssetStore publishers☆39Updated last year
- Various collections which are completely unmanaged by the GC☆50Updated 4 years ago
- A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.☆34Updated 3 weeks ago
- A tool which automatically saves the git hash into a text asset (Assets/Resources/GitHash) in order to use the hash at runtime.☆38Updated 2 years ago
- A Unity C# Visual State Machine☆38Updated 2 weeks ago
- ☆38Updated 3 years ago
- Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shader…☆30Updated last year
- ⚡ Zapnet is a Unity framework for game networking built with Lidgren☆39Updated 3 years ago
- A micro-framework to manage unique IDs in scenes with Unity☆39Updated last week
- Ara3D.Geometry is a C# library of 2D and 3D geometric data structures and algorithms.☆26Updated last year
- ☆24Updated last year
- World generator made in Unity☆55Updated 3 years ago
- How to call managed functions (like Thread.Sleep) from Burst☆28Updated 2 years ago
- Create Unity Package (cup) is a command-line app that allows you to create Unity packages from the command line without installing Unity.☆24Updated 9 months ago
- Zero Allocation Strings☆21Updated 2 years ago