SmilingCatEntertainment / moonsharp-unityenhancedLinks
A fork of the MoonSharp Lua interpreter focused on improving performance under Unity.
☆14Updated 2 years ago
Alternatives and similar repositories for moonsharp-unityenhanced
Users that are interested in moonsharp-unityenhanced are comparing it to the libraries listed below
Sorting:
- An entity component system framework for C#, Unity.☆37Updated 3 years ago
- A simple channel driven logging script for use with Unity.☆46Updated 8 years ago
- Immediate Mode GUI (ImGUI) for Unity☆36Updated 2 weeks ago
- Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.☆48Updated this week
- CollectionsMarshal for .NET Standard 2.0/2.1☆15Updated last month
- Container class that helps work with NativeArray<T> as a 2D data. Adds few utilities and QOL improvements.☆54Updated last year
- A .NET Standard 2.0 MoonSharp wrapper library that enables easy binding of C# and Lua functions, and adds advanced Coroutine functionalit…☆18Updated 3 years ago
- Runtime line drawing utility for Unity☆60Updated last year
- Comparison chart for C# ECS solutions/frameworks☆53Updated 2 years ago
- 2D Shape Editor for Unity Editor to create complex 3D meshes out of 2D shapes with RealtimeCSG support.☆112Updated last month
- 🚀 Inspector Tools For Unity Game Engine☆16Updated 3 years ago
- A c# Bit packing implementation for Unity3d, Build for Mirage and Mirror networking☆23Updated last year
- Simple to integrate developer console.☆24Updated 6 years ago
- Enable Drag&Drop subassets in Unity☆37Updated 5 years ago
- A cheap and simple runtime Animator for skeletal meshes in Unity.☆20Updated last year
- Dash Animation System for Unity☆78Updated 2 months ago
- A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.☆34Updated 3 weeks ago
- A completly accurate timer with performance tracking for multiplayer game servers☆18Updated 7 years ago
- C# Safe and Unsafe extensions for bitpacking directly to arrays and primitive types.☆63Updated last year
- An ECS framework designed to be easy to use and learn.☆22Updated 3 years ago
- Unity3D core API fixes - NOT released by Unity, but heavily used by AssetStore publishers☆39Updated last year
- Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).☆67Updated 10 months ago
- A set of Unity attributes to automate your workflow.☆35Updated 2 years ago
- Zero Allocation Strings☆21Updated 2 years ago
- https://blast-script.com/☆29Updated 3 years ago
- Streamlines the transition from MonoBehaviour to DOTS in an extremely simple, modular and efficient way.☆20Updated 2 years ago
- A bytecode interpreted scripting language for games in Unity.☆25Updated 7 months ago
- A job-based tween library for Unity☆49Updated 6 years ago
- Implements Material Instance capabilities like in Unreal Engine 4☆24Updated 4 years ago
- ☆42Updated 2 years ago