Streamlines the transition from MonoBehaviour to DOTS in an extremely simple, modular and efficient way.
☆21Sep 26, 2023Updated 2 years ago
Alternatives and similar repositories for Hybrid-EZS
Users that are interested in Hybrid-EZS are comparing it to the libraries listed below
Sorting:
- Framework for simplifying the usage of XR Hands by automagically creating a special XR Device which implements designed hand poses as but…☆16Aug 7, 2024Updated last year
- ☆11Apr 14, 2021Updated 4 years ago
- Just a set of easy to use extensions mostly for Unity DOTS☆15Mar 3, 2022Updated 4 years ago
- A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.☆34Jan 5, 2026Updated 2 months ago
- Utility classes for caching and unloading assets such like textures☆18Oct 4, 2022Updated 3 years ago
- Improved version of "Timesteps and Achieving Smooth Motion in Unity"☆28Jan 26, 2020Updated 6 years ago
- friflo ECS · Unity C# extension package☆43Jan 26, 2026Updated last month
- Stateless Behavior Trees for Unity☆15May 20, 2024Updated last year
- This high performance tool will let you create dynamic city wide traffic powered by Unity’s DOTS Entities for MASSIVE scale and ultra smo…☆21Jul 23, 2025Updated 7 months ago
- Simple debug menu for Unity☆17Sep 30, 2023Updated 2 years ago
- A collection of useful nodes and utils for Unity Shader Graph☆14Feb 26, 2019Updated 7 years ago
- ☆15Sep 12, 2020Updated 5 years ago
- DOTS helpers for communicating with the Animator,☆15Feb 5, 2021Updated 5 years ago
- A giant made of magnets that no one can destory!!!☆20Nov 27, 2022Updated 3 years ago
- Extending DOTS☆59Jan 26, 2021Updated 5 years ago
- A lovely .NET Code Generator☆38May 17, 2023Updated 2 years ago
- Recreate 3rd Person Character Controller from Unity Standard Assets☆39Jun 20, 2025Updated 8 months ago
- The fastest and most efficient binary compression solution for Odin☆18May 12, 2021Updated 4 years ago
- ☆22Jul 30, 2024Updated last year
- 🛃Customizable ▶️Easy ➿Definitive 🆓Free Console in Game for Unity!☆22Jun 4, 2022Updated 3 years ago
- A simple generic solution for pathfinding in Unity that works with jobs and burst.☆22Nov 18, 2020Updated 5 years ago
- ☆23Jan 8, 2021Updated 5 years ago
- Make transitions look nicer with non-linear interpolation☆48Mar 3, 2024Updated 2 years ago
- Useful Editor Utility☆25Nov 28, 2022Updated 3 years ago
- Breaking down timings on compilation, assembly reload and enter/exit Play Mode in the simplest way possible. Requires Unity 2019.3 and ne…☆23May 22, 2021Updated 4 years ago
- Runtime authoring solution for Entities☆54Dec 15, 2025Updated 2 months ago
- Terraced like procedural terrain made with Unity DOTS☆22Mar 2, 2020Updated 6 years ago
- Source code for the video - https://youtu.be/EhwmQZzc8ns☆22May 18, 2023Updated 2 years ago
- Unity Editor Extension which lets enum-types be much faster & efficient.☆58Nov 1, 2019Updated 6 years ago
- Jobs-based line rendering for Unity 2020.2+☆27May 9, 2021Updated 4 years ago
- CPU and GPU flocking implementations in the Unity game engine. Based on Unity's ECS implementation using DOTS, presented by Mike Acton.☆59Apr 22, 2021Updated 4 years ago
- A Bounding Volume Hierarchy for Unity DOTS. WIP!☆62Nov 30, 2021Updated 4 years ago
- An example of a very simple turn based system in Unity's ecs.☆25Feb 9, 2020Updated 6 years ago
- GILES: A Runtime Level Editor for Unity3D☆29Dec 22, 2021Updated 4 years ago
- ☆29Mar 11, 2022Updated 3 years ago
- Procedural generation of 3D maps with snappable meshes☆34Jan 14, 2025Updated last year
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆71Jan 23, 2019Updated 7 years ago
- Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.☆36Nov 5, 2024Updated last year
- ☆26Nov 29, 2024Updated last year