Extrys / Hybrid-EZSLinks
Streamlines the transition from MonoBehaviour to DOTS in an extremely simple, modular and efficient way.
☆20Updated 2 years ago
Alternatives and similar repositories for Hybrid-EZS
Users that are interested in Hybrid-EZS are comparing it to the libraries listed below
Sorting:
- Customize Toolbars and any EditorWindow with contextual modules☆49Updated 3 years ago
- A framework for describing, composing and managing your game's spells and abilities.☆44Updated 3 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆45Updated 4 years ago
- The fastest and most efficient binary compression solution for Odin☆18Updated 4 years ago
- The ultimate Unity Text Mesh Pro helper package.☆42Updated 5 months ago
- Automatically setup Camera viewports from RectTransforms in Unity☆39Updated 2 years ago
- Applies Preset to folders and objects☆44Updated 3 years ago
- Customizable Unity Editor notification sounds - Like EditorApplication.Beep() but configurable☆48Updated last year
- A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.☆34Updated 2 weeks ago
- Processing-like API for Unity. Built on top of the Shapes vector graphics library☆30Updated last year
- 🌪️🌀 An animation system for tweening object properties in Unity.☆35Updated 7 months ago
- Work with ScriptableObjects in a similar manner to how you work with Components and GameObjects☆19Updated last year
- A source generator that automatically generates a cache of components for Unity.☆36Updated last year
- Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shader…☆30Updated last year
- ☆31Updated 2 years ago
- A small debugging tool to draw the editor scene with replacement shaders.☆23Updated 4 years ago
- Additional types and functionality☆24Updated 4 years ago
- Reactive node system for Unity☆44Updated last year
- Visual behaviour & AI design tool for Unity.☆35Updated 2 years ago
- Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.☆46Updated last year
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆36Updated 3 years ago
- Tool will enable you to view and debug changes to position/rotation/scale on any Unity transform done by any method/setter on a frame by …☆58Updated last year
- Command based scriptable build pipeline for Unity 3D☆52Updated last month
- A library to help you customize your own Unity3D Graph solution.☆13Updated 3 years ago
- Line renderer for DOTS tech stack.☆46Updated 2 months ago
- Unity tool to pack texture assets via any custom material/shader.☆34Updated 3 years ago
- The repository contains implementation of Sand Balls mechanic using different approaches to deform a mesh in order to compare their perfo…☆28Updated 3 years ago
- Package Symlinker is a tool that allows you create symbolic links to packages, so you can edit any package as if it were located right in…☆28Updated 2 years ago
- A job-based tween library for Unity☆49Updated 6 years ago
- Set material properties right from component for Unity, great for faster prototyping.☆52Updated 2 years ago