Extrys / Hybrid-EZSLinks
Streamlines the transition from MonoBehaviour to DOTS in an extremely simple, modular and efficient way.
☆19Updated last year
Alternatives and similar repositories for Hybrid-EZS
Users that are interested in Hybrid-EZS are comparing it to the libraries listed below
Sorting:
- A source generator that automatically generates a cache of components for Unity.☆34Updated last year
- Camera system for tactical world overviews in Unity games.☆26Updated 10 months ago
- Simplified dependency Injection for Unity utilizing SourceGeneration making it as performant as possible.☆19Updated last week
- A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.☆33Updated 3 months ago
- Applies Preset to folders and objects☆43Updated 2 years ago
- ☆30Updated last year
- Tool for analyzing materials and shaders used in scenes☆15Updated last year
- Reactive node system for Unity☆44Updated last year
- Work with ScriptableObjects in a similar manner to how you work with Components and GameObjects☆18Updated last year
- The fastest and most efficient binary compression solution for Odin☆18Updated 4 years ago
- ☆26Updated last year
- Simple & Lightweight solution for managing configuration assets in Unity projects☆36Updated 7 months ago
- UGUIVertexEffect is a set of components for Unity UGUI that adds cool effects to your UI!☆31Updated last month
- Displays glyphs (icons) of keyboard & mouse or controller buttons detected by Unity's InputSystem.☆31Updated 3 weeks ago
- A tool to convert simple Unity.Gradients into piecewise curves interpolated in a different color space☆17Updated 3 years ago
- Keep a history of all the builds you do.☆35Updated last year
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆34Updated 2 years ago
- Gets rid of garbage allocations for numerical clocks, counters etc. Recommended for mobile VR/AR/XR.☆15Updated 2 years ago
- Command based scriptable build pipeline for Unity 3D☆50Updated last week
- The base for our NewGraph implementation. Avoids any reliance on the outdated Experimental Graph view form Unity. This is a heavily modif…☆27Updated 3 months ago
- Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shader…☆30Updated 6 months ago
- Draw data chart in Unity Editor, useful for debugging.☆32Updated 11 months ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 4 years ago
- Input buffering for Unity☆25Updated 4 months ago
- The ultimate Unity Text Mesh Pro helper package.☆28Updated 5 months ago
- General Utilities for Unity☆30Updated last year
- Simple Unity Generate Vertex Color Model Tool☆40Updated 5 years ago
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked…☆14Updated 4 months ago
- Public repository for Precomputed Culling. Contains documentation and Source of the API webpage. All Issues about Precomputed Culling sho…☆17Updated last year
- Additional types and functionality☆24Updated 4 years ago