SimonVanSchuylenbergh / Real-Time-Black-Hole-v2-publicLinks
Here you can find all the resources I used in my Real-Time Black Hole series on YouTube.
☆14Updated 2 years ago
Alternatives and similar repositories for Real-Time-Black-Hole-v2-public
Users that are interested in Real-Time-Black-Hole-v2-public are comparing it to the libraries listed below
Sorting:
- Example Unity URP project, demonstrating distortion(heatwave) effect on opaque and transparent objects☆35Updated 2 years ago
- ☆66Updated last year
- Polyhedral sci-fi shield Shader implemented with HLSL/ShaderGraph and VFX Graph for the URP in Unity.☆19Updated 3 years ago
- Post-processing effects for Unity URP (6000.0.58f1) as part of my self study on shader programming☆40Updated 2 months ago
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader☆72Updated 4 years ago
- An implementation of underwater effects that show under the water line.☆72Updated last year
- Water caustics shader with triplanar projection, made in Unity for URP☆48Updated 2 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆78Updated 2 years ago
- Dynamic water with ripples and waves☆32Updated 2 years ago
- A stylized water shader with depth colors, refraction, normal displacement and foam effect. Using ShaderGraph in Unity URP.☆82Updated 2 years ago
- Some shader code project for URP☆90Updated last year
- A Unity package that includes a outline render feature for Unity 6 URP and rendergraph. Integrated with URP volume system. Perfect for fa…☆74Updated 6 months ago
- A beautiful advanced refractive shader with distortion for Unity URP. Suitable for complex glass scenarios.☆69Updated 5 months ago
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆82Updated 2 years ago
- A simple implementation of a Per-object motion blur effect for Unity URP (v14+)☆86Updated last year
- Interactive snow Unity☆51Updated 2 years ago
- Stylized water shader and underwater caustics effect made with ShaderGraph (URP).☆42Updated 2 years ago
- A collection of URP shaders and render features.☆60Updated 3 years ago
- A Space Portal Shader made in Unity☆21Updated 3 years ago
- Unity autofocus depth of field (DOF) script for universal render pipeline (URP)☆13Updated 4 years ago
- Detroit Become Human Scan Effect in Unity 2019.2.3f1☆46Updated 5 years ago
- Volumetric Fog Package for URP Forward+☆122Updated last month
- Simple Example that uses 3d textures to raymarch volumes☆64Updated 3 years ago
- "Volumetric Lights And GodRays Unity Urp" is the perfect, easy and cheap way to simulate godrays, depth and volume.☆20Updated last year
- Use ShaderGraph as a texture creation tool!☆85Updated last year
- Infinite dynamic water with waves, ripples and buoyancy☆55Updated last year
- URP Sea & Clouds & SkyFog☆52Updated 2 years ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆62Updated 3 years ago
- Physically Based Sky and Precomputed Atmospheric Scattering for Unity URP (Universal Render Pipeline).☆96Updated 7 months ago
- Smooth Normals to Improve backface Outline☆83Updated 2 years ago