Amarcolina / NativeResult
Utility to allow Unity Jobs to compute and returns results.
☆24Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for NativeResult
- Simple Octree for Unity with Job System☆26Updated 3 years ago
- Minimalist simplex library☆46Updated 2 years ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆31Updated 2 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆38Updated 5 years ago
- Uses the GPU (render texture & computer shader) to compute the visibility of mesh triangles☆26Updated 3 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 4 years ago
- Update built-in ParticleSystem with ComputeShader☆24Updated 6 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆40Updated 5 years ago
- Extending a Unity3d Inspector window to show int tags☆32Updated 6 years ago
- First Fully animated skinned mesh fully on GPU with a suport for morphing animations. (baked animation into Texture) Based on https://git…☆16Updated 4 years ago
- Zero Allocation Strings☆20Updated last year
- Small package to help using Unity's custom player loop.☆10Updated 10 months ago
- An easy to extend version of Unity's default lit URP shader based on some simple macros.☆22Updated this week
- Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.☆22Updated 4 years ago
- A modified version of alexmuab's unity-mesh-triangulator☆15Updated 5 years ago
- XELF.Hexelate.Shader: Hexelation Shader is an image effect for Unity. Screen will be filtered by hexagonal grids.☆18Updated 5 years ago
- An example npm package that contains some example assets to demonstrate how to create a package for use in games made using the Unity gam…☆22Updated 6 years ago
- An example showing the how ECS Events package can be utilized in a game.☆21Updated 4 years ago
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.☆28Updated 4 years ago
- A Unity GUI Frontend to manage build batches and review build reports☆33Updated 3 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 5 years ago
- Raymarching in Unity using the job system☆36Updated 5 years ago
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆17Updated 7 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆34Updated 2 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated last year
- Optimized blur for Unity using compute shaders☆31Updated 5 years ago
- Selectable Inversion Image Effect for Unity☆18Updated 4 years ago
- Boids and Cloth Simulation using Unity as Renderer☆41Updated 7 years ago
- Customizable toolbar available in the Unity editor.☆35Updated 6 years ago