SausageTaste / mirinaeLinks
Vulkan game engine for Windows and Android
☆20Updated 2 weeks ago
Alternatives and similar repositories for mirinae
Users that are interested in mirinae are comparing it to the libraries listed below
Sorting:
- Framework for rapid OpenGL demos prototyping☆112Updated last month
- Blazingly fast Vulkan glTF Viewer☆122Updated last week
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆153Updated 11 months ago
- PBR deferred renderer and various other CG techniques written in C99.☆36Updated 4 years ago
- a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).☆137Updated last month
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆96Updated this week
- Real-Time Vulkan Renderer with features like PBR, IBL, and more.☆96Updated 2 years ago
- A tiny renderer for custom-shaped volumetric clouds.☆62Updated last year
- The Modern Vulkan Cookbook published by Packt☆234Updated 3 months ago
- ☆66Updated this week
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆136Updated last year
- Interactive pathtracing engine using the Vulkan API.☆62Updated 4 months ago
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆282Updated 3 weeks ago
- Physically based renderer demo written using Vulkan.☆90Updated last year
- Interactive ray tracer made with Vulkan compute shader.☆64Updated 3 years ago
- A subatomic OpenGL graphics library.☆120Updated 2 years ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆104Updated last year
- Forward+ renderer written in DirectX 12 with various additional features.☆22Updated 2 years ago
- Surfel Radiance Cascades Diffuse Global Illumination☆197Updated 9 months ago
- A Vulkan Render Engine☆133Updated last month
- Learning Vulkan from code samples - Tutorial series☆73Updated 2 years ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆305Updated 2 months ago
- An experimental game engine.☆188Updated 3 months ago
- ☆216Updated last month
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dynamic lights in games.☆137Updated last year
- A modern, high-performance C++17 graphics and compute library based on Vulkan☆43Updated last month
- Toy OpenGL PBR renderer.☆33Updated 2 years ago
- DirectX11 graphics engine☆140Updated last year
- C++ dependencies (packages) manager☆75Updated 6 months ago
- Vulkan version of ALAG 2.5D PBR shading engine☆46Updated 7 years ago