SausageTaste / mirinaeLinks
Vulkan game engine for Windows and Android
☆16Updated this week
Alternatives and similar repositories for mirinae
Users that are interested in mirinae are comparing it to the libraries listed below
Sorting:
- Framework for rapid OpenGL demos prototyping☆110Updated 9 months ago
- Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.☆178Updated this week
- Learning Vulkan from code samples - Tutorial series☆66Updated last year
- Blazingly fast Vulkan glTF Viewer☆108Updated this week
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆309Updated 2 weeks ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆297Updated last month
- A Vulkan Render Engine☆117Updated this week
- a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).☆132Updated 3 months ago
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆256Updated this week
- Real-time Direct3D 12 path tracer☆354Updated 4 months ago
- The Modern Vulkan Cookbook published by Packt☆212Updated 3 weeks ago
- A tiny renderer for custom-shaped volumetric clouds.☆58Updated 11 months ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆87Updated last week
- Real-Time Vulkan Renderer with features like PBR, IBL, and more.☆94Updated 2 years ago
- Modern hybrid graphics engine☆61Updated 3 weeks ago
- Interactive pathtracing engine using the Vulkan API.☆60Updated last month
- Interactive ray tracer made with Vulkan compute shader.☆61Updated 3 years ago
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆148Updated 8 months ago
- A subatomic OpenGL graphics library.☆118Updated 2 years ago
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆321Updated this week
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆101Updated 11 months ago
- Physically based renderer demo written using Vulkan.☆86Updated 10 months ago
- PBR deferred renderer and various other CG techniques written in C99.☆36Updated 4 years ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆107Updated 2 months ago
- A snapshot of our vulkan backend code☆305Updated 9 months ago
- ☆198Updated this week
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆131Updated last year
- C++ ML Intro☆135Updated 2 months ago
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆238Updated last week
- A minimal implementation of Vulkan ray tracing.☆96Updated 11 months ago