EngineersBox / QuantaLinks
Game engine with geometry virtualization similar to UE5's Nanite
☆11Updated 3 years ago
Alternatives and similar repositories for Quanta
Users that are interested in Quanta are comparing it to the libraries listed below
Sorting:
- virtual texture☆20Updated 5 years ago
- Ubpa DirectX 12 C++ Wrapper☆11Updated 3 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Updated 6 years ago
- ☆46Updated 2 years ago
- Checkerboard rendering with Magnum and OpenGL☆44Updated 3 years ago
- Atmosphere rendering based on precomputed table.☆35Updated 7 years ago
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆29Updated 9 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆64Updated 6 years ago
- ☆27Updated 6 years ago
- Research project evaluating Voxelized Shadows for rendering high quality precomputed shadows in real time, with low storage requirements.☆38Updated 8 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆57Updated 3 months ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆26Updated 6 years ago
- A tile based cpu rasterizer☆39Updated last year
- HXEngine is a cross-platform open source game engine developed by personal☆49Updated 6 years ago
- SSGI shader for Godot☆39Updated 7 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆62Updated 4 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆69Updated 4 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆97Updated 2 years ago
- Common core framework for implementing Global Illumination techniques☆15Updated 7 years ago
- Construction and sampling of precomputed shadows in a compressed voxel octree☆16Updated 7 years ago
- DX11 framework for rapid experimenting☆12Updated 7 years ago
- 3D Game Engine.☆18Updated last year
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆87Updated 2 years ago
- ☆77Updated 5 years ago
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆22Updated 6 years ago
- Graphics Experiment - FFT Ocean Water Simulation☆52Updated 7 years ago
- ☆21Updated this week
- Some brdf shaders for Disney BRDF Explorer☆18Updated 8 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 4 years ago
- CG resource☆41Updated 2 weeks ago