Roland09 / PrefabPainterLinks
YAPP has moved to the Unity Asset Store
☆12Updated 3 years ago
Alternatives and similar repositories for PrefabPainter
Users that are interested in PrefabPainter are comparing it to the libraries listed below
Sorting:
- ☆12Updated 6 years ago
- Unity SDF generator for 2D images☆19Updated 3 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆30Updated 2 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- Fast way to find Nearby objects within radius, using CullingGroup API☆28Updated 6 years ago
- ☆17Updated 7 years ago
- Minimalist simplex library☆48Updated 3 years ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆54Updated 2 months ago
- A fluid simulation I made for a class assignment, based on work by Jos Stam.☆38Updated last year
- CPU and GPU flocking implementations in the Unity game engine. Based on Unity's ECS implementation using DOTS, presented by Mike Acton.☆56Updated 4 years ago
- Boids and Cloth Simulation using Unity as Renderer☆42Updated 8 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- An editor tool to sync scene view camera and the game camera.☆27Updated 6 years ago
- Improved version of unity's deferred decals system with layering and frustum culing☆30Updated 2 years ago
- A suite of utilities useful for finding issues or simply visualizing properties such as UVs or normals of a mesh.☆48Updated 4 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- Unity visual effect collection.☆15Updated last year
- A quick attempt at recreating the cloner functionality from Cinema 4D in Unity☆35Updated 6 years ago
- Bake skinned mesh animations to 2D textures☆55Updated 4 years ago
- Some game mechanic implementation in Unity.☆25Updated 4 years ago
- ☆13Updated 5 years ago
- BlendShapeController timeline track - pose & animate blendshapes on Unity's Timeline☆18Updated 6 years ago
- Material replacements for getting SpeedTree models to work on HDRP Terrain. Highly experimental.☆20Updated 6 years ago
- ☆29Updated 7 years ago
- Unity project showcasing clouds volume rendering with raymarching, and a simple coloured wave.☆29Updated 4 years ago
- Warning: not tested for production.☆19Updated last year
- A Gaussian blur post processing effect for Unity 2021 URP.☆49Updated last year
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆22Updated 9 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- Mesh Deformation with Vertex Shader☆49Updated 5 years ago