nashnie / SignificanceManagerLinks
Calculate the significance of the object and optimize its lod, tick frequency etc.
☆32Updated 6 years ago
Alternatives and similar repositories for SignificanceManager
Users that are interested in SignificanceManager are comparing it to the libraries listed below
Sorting:
- GPU 加速动画渲染(蒙皮)☆32Updated 7 years ago
- Support for Android Notch (Cutout) in Unity 2017.4 and earlier☆13Updated 6 years ago
- ☆16Updated 4 years ago
- Demo About Unity programing with C++☆33Updated 6 years ago
- ☆33Updated 7 years ago
- Unity-URP-LinearSpaceUI☆18Updated 2 years ago
- ☆18Updated 7 years ago
- A project that solves the the UI rendering issue in the linear space.☆23Updated 5 years ago
- Draw WireFrame of mesh in unity☆18Updated 7 years ago
- 一个很简单的UI框架,使用Addressable加载和对象池存取☆22Updated 5 years ago
- unity GpuInstance合批的可摆动的草,支持设置草颜色☆19Updated 6 years ago
- unity GUID查看项目资源使用情况工具 http://blog.ihaiu.com/unity-GUIDRef☆24Updated 8 years ago
- 扩展Unity功能的一些模块☆20Updated 4 months ago
- SVN tool to use inside Unity☆12Updated 5 years ago
- ☆29Updated 9 years ago
- Easy unity3d ConvexHull range detecter一个简单的unity凸/凹包范围检测器,可以用作场景事件碰撞等☆32Updated 6 years ago
- 地形纹理合并与高性能渲染 内部提供2个工程 常规模式版本带性能优化 normal_vs 正确过渡无马赛克版本 hd_vs☆18Updated 2 years ago
- Provides a NonGC BetterList For NGUI☆18Updated 7 years ago
- A component that dynamically changes the rendering resolution for a particular camera.☆11Updated 2 years ago
- Solution of Unity instancing mesh render with GPU culling.☆35Updated 3 years ago
- ☆49Updated 6 years ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆39Updated 4 years ago
- Full 🌑🛸👾🚀 co-op game-loop in Bursted Dots 1.0 2023-URP-DOTS-ECS-Graphics-Physics☆31Updated 10 months ago
- MMO RPG 中可变视野及巨型实体的视野处理☆29Updated 3 years ago
- ☆28Updated 4 years ago
- ☆16Updated 3 years ago
- a simple water shader in Unity☆15Updated 6 years ago
- 四叉树管理大场景☆53Updated 7 years ago
- 🛠 【UnityDirtyCompiler 脏脚本编译工具】修改脚本后,使用此工具进行编译,Unity只会编译脚本所在的程序集。编译速度大约能快8秒以上。☆44Updated 3 years ago
- Lockstep ECS demo☆45Updated 3 years ago