nashnie / SignificanceManagerLinks
Calculate the significance of the object and optimize its lod, tick frequency etc.
☆32Updated 6 years ago
Alternatives and similar repositories for SignificanceManager
Users that are interested in SignificanceManager are comparing it to the libraries listed below
Sorting:
- GPU 加速动画渲染(蒙皮)☆30Updated 7 years ago
- Support for Android Notch (Cutout) in Unity 2017.4 and earlier☆13Updated 6 years ago
- A project that solves the the UI rendering issue in the linear space.☆23Updated 5 years ago
- ☆18Updated 7 years ago
- ☆29Updated 8 years ago
- unity GpuInstance合批的可摆动的草,支持设置草颜色☆19Updated 6 years ago
- ☆33Updated 7 years ago
- Unity-URP-LinearSpaceUI☆17Updated 2 years ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆38Updated 4 years ago
- Provides a NonGC BetterList For NGUI☆18Updated 7 years ago
- unity GUID查看项目资源使用情况工具 http://blog.ihaiu.com/unity-GUIDRef☆24Updated 8 years ago
- ☆49Updated 5 years ago
- AssetBoundle辅助生成工具☆28Updated 7 years ago
- 一个很简单的UI框架,使用Addressable加载和对象池存取☆22Updated 5 years ago
- my lib☆23Updated 2 years ago
- Simply setup cache for Unity generated Xcode project to speed up build times.☆39Updated 7 years ago
- ☆16Updated 4 years ago
- Easy unity3d ConvexHull range detecter一个简单的unity凸/凹包范围检测器,可以用作场景事件碰撞等☆32Updated 6 years ago
- BehaviorTree for unity☆16Updated 8 years ago
- 四叉树管理大场景☆53Updated 7 years ago
- 一种手游可用的 高性能简化水面反射☆28Updated 5 years ago
- Unity NavMesh To Collider☆23Updated 7 years ago
- ☆28Updated 4 years ago
- Unity Playable实现的动画控制器,基于官方案例SimpleAnimation进行拓展。目前已实现的功能包括crossfade、1D BlendTree、layer、state machine序列化等。☆18Updated 3 years ago
- Draw WireFrame of mesh in unity☆18Updated 7 years ago
- Demo About Unity programing with C++☆33Updated 6 years ago
- a simple water shader in Unity☆15Updated 6 years ago
- ☆16Updated 7 years ago
- 非常简单的GPU蒙皮动画实现,支持GPU-Instancing☆39Updated 7 years ago
- Smart Unity AssetBundle Builder☆30Updated 7 years ago