nashnie / SignificanceManagerLinks
Calculate the significance of the object and optimize its lod, tick frequency etc.
☆32Updated 6 years ago
Alternatives and similar repositories for SignificanceManager
Users that are interested in SignificanceManager are comparing it to the libraries listed below
Sorting:
- GPU 加速动画渲染(蒙皮)☆29Updated 6 years ago
- Demo About Unity programing with C++☆33Updated 6 years ago
- Support for Android Notch (Cutout) in Unity 2017.4 and earlier☆13Updated 6 years ago
- 非常简单的GPU蒙皮动画实现,支持GPU-Instancing☆38Updated 7 years ago
- ☆33Updated 7 years ago
- Unity Playable实现的动画控制器,基于官方案例SimpleAnimation进行拓展。目前已实现的功能包括crossfade、1D BlendTree、layer、state machine序列化等。☆18Updated 2 years ago
- Unity-URP-LinearSpaceUI☆17Updated 2 years ago
- Draw WireFrame of mesh in unity☆18Updated 7 years ago
- 一种手游可用的 高性能简化水面反射☆28Updated 5 years ago
- Unity环境下基于XLua的Lua脚本挂载框架,相信我,你见到的其他LuaBehaviour都是弟弟。☆31Updated 5 months ago
- Unity 特效性能分析工具☆37Updated 6 years ago
- ☆16Updated 2 years ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆37Updated 4 years ago
- 这是传统的心跳驱动行为树,但性能超越事件驱动行为树,这也可能是市面上性能最好的行为树实现。☆21Updated 9 months ago
- Provides a NonGC BetterList For NGUI☆18Updated 6 years ago
- 🛠 【UnityDirtyCompiler 脏脚本编译工具】修改脚本后,使用此工具进行编译,Unity只会 编译脚本所在的程序集。编译速度大约能快8秒以上。☆44Updated 2 years ago
- A shader to replace PBR and generate more beautiful materials☆21Updated 7 years ago
- 如何在Unity3D中实现基于内存对齐方式的ECS☆31Updated 5 years ago
- 本项目是 UniversalRP 的扩展库 修复线性空间中的 UI 透明度差异问题 能够让 UI 设计师在 Unity 中保持原有的 sRBG 工作流.☆18Updated 2 years ago
- C#版的navmesh☆11Updated 6 years ago
- a simple water shader in Unity☆15Updated 6 years ago
- ☆29Updated 8 years ago
- Easy unity3d ConvexHull range detecter一个简单的unity凸/凹包范围检测器,可以用作场景事件碰撞等☆32Updated 6 years ago
- 十万同屏,真机测试,slg,ecs☆43Updated 3 years ago
- ☆16Updated 4 years ago
- A Unity SerializedPropertyTable from UnityEditor☆35Updated last year
- my lib☆23Updated last year
- Unity运行时动态图集☆11Updated 5 years ago
- SVN tool to use inside Unity☆12Updated 5 years ago
- 一个很简单的UI框架,使用Addressable加载和对象池存取☆22Updated 4 years ago