RedpointGames / netcode.io
C# bindings for netcode.io
☆13Updated 7 years ago
Related projects: ⓘ
- Runtime IL-to-shader translation engine for C#/.NET.☆67Updated 12 years ago
- This fork has been sunset as of 1st Jan 2018 and is no longer supported or maintained☆36Updated 6 years ago
- ☆21Updated this week
- [obsolete] This is the stark compiler forked from the Roslyn .NET compiler C# with rich code analysis APIs.☆12Updated 5 years ago
- A Simple UDP Layer for Shipping and Receiving Byte Arrays☆52Updated 6 years ago
- CS: A network library for client/server games with dedicated servers☆48Updated 5 years ago
- A set of useful collections written in C#☆9Updated 3 years ago
- C# binding generator for Vulkan (Working Example!)☆34Updated 7 years ago
- Idiomatic .NET Serialization for FlatBuffers☆42Updated 7 years ago
- Reflective .NET implementation of Google FlatBuffers☆19Updated 8 years ago
- ☆40Updated last year
- XNA/Monogame development toolset. New maintainer: https://github.com/PumpkinPaul/Gearset☆10Updated 8 years ago
- An in-memory object database for entities composed by a set of components☆94Updated 10 years ago
- Managed C# wrapper for Hydrogen cryptographic library by Frank Denis☆32Updated 2 years ago
- Simple deferred rendering demonstration with OpenTK.☆9Updated 9 years ago
- Managed wrapper for the PhysFS library☆19Updated 7 years ago
- Sprite processor to allow dynamic recolouring☆26Updated 7 years ago
- ☆20Updated 4 years ago
- The package manager for Unity3D.☆35Updated 7 years ago
- .NET/Mono/Unity Networking Library☆40Updated 10 years ago
- ☆21Updated this week
- Akka.Interfaced over SlimSocket☆13Updated 7 years ago
- The Squared C# Library Collection☆92Updated this week
- An entity component system framework that uses generics to achieve composition without having the need to write new code in the entity cl…☆35Updated 6 years ago
- Make it easy to rewrite references of .net assemblies.☆14Updated 8 years ago
- C#-based port of the AS3 entity framework, Ash.☆33Updated 11 years ago
- Load an assembly in Unity at runtime☆20Updated 8 years ago
- .NET binding for nanovg☆27Updated 6 years ago
- C# Implementation of HSLuv (revision 3)☆30Updated last year
- ☆34Updated this week