RGB-D camera network calibration
☆16Dec 18, 2021Updated 4 years ago
Alternatives and similar repositories for RGBD_CameraNetwork_Calibration
Users that are interested in RGBD_CameraNetwork_Calibration are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- C/C++ -- Patchmatch/Graphcut☆14Jan 3, 2014Updated 12 years ago
- 3D reconstruction of a textured object on an iOS device☆13Dec 10, 2016Updated 9 years ago
- Real-Time 3D Texture Bump Reflection Mapping on a Mask. 16-bit DOS, Demo Scene 1997☆15Dec 15, 2014Updated 11 years ago
- Estimate light from photographs using spherical harmonic and other methode☆12May 3, 2019Updated 7 years ago
- This is an implementation of Michael Zollhöfer's 'Reconstruction of Personalized Avatars' work, recreating an input face from a Kinect sc…☆14Apr 9, 2017Updated 9 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Calibration of depth sensors, e.g. Kinect, Asus Xtion☆13Apr 26, 2019Updated 7 years ago
- HBST: Hamming Binary Search Tree Header-only library (C++11)☆11Jul 3, 2017Updated 8 years ago
- Depth-Camera Calibration Toolbox (RGB-D Calibration ToolBox)☆15Dec 25, 2024Updated last year
- This project relies on ROS Toolbox functionality to provide basic integration of Simulink® targets, with focus on Simulink Real-Time™ and…☆12Nov 7, 2023Updated 2 years ago
- An open reimplementation of https://panopticlick.eff.org/☆25Jan 14, 2014Updated 12 years ago
- Azure Kinect multi-camera extrinsic calibration☆78Oct 2, 2023Updated 2 years ago
- gSLIC is an GPU implementation of Simple Iterative Linear Clustering (SLIC) superpixel segmentation algorithm.☆19Dec 18, 2013Updated 12 years ago
- Acquire data from two Intel Realsense D415 Sensors to form one extended view, and display the colored point cloud using PCL .☆11Dec 25, 2018Updated 7 years ago
- Superpixels-based region filling☆17Aug 30, 2018Updated 7 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Toolkit capable of facial landmark detection, head pose estimation, facial action unit recognition, and eye-gaze estimation☆30Jul 27, 2018Updated 7 years ago
- Fast hair segmentation☆18Dec 22, 2017Updated 8 years ago
- Tutorial source for implementing deferred lighting in Metal☆21May 8, 2018Updated 8 years ago
- Realistic 3D Avatar Pipeline using PIFuHD - Pixel Aligned Implicit Functions and RigNet - Neural Rigging Network☆16Jul 8, 2021Updated 4 years ago
- The Super Model Army Knife - 3D art tool - http://getsmak.net/☆28May 24, 2013Updated 13 years ago
- ☆22Feb 23, 2016Updated 10 years ago
- My real-time graphics demos online at Shadertoy.com. Poisson Blending, Gnomonic Projections, Post-processing Effects...☆19Nov 13, 2017Updated 8 years ago
- Implementation of "HumanReg: Self-supervised Non-rigid Registration of Sparse Human Point Cloud" (3DV 2024)☆15Oct 26, 2024Updated last year
- Robustness via Retrying: Closed-Loop Robotic Manipulation with Self-Supervised Learning☆16Nov 7, 2018Updated 7 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Power by Apple. Place and animate 3D content that follows the user’s face and matches facial expressions, using the TrueDepth camera on i…☆22Nov 2, 2017Updated 8 years ago
- Fidentis Analyst a target-orientated user-friendly computer interface for processing 3D meshes of human faces. The program enables a vari…☆22May 25, 2022Updated 4 years ago
- CS234 Reinforcement Learning: Keras implementation of Recurrent Deterministic Policy Gradient (https://arxiv.org/abs/1512.04455)☆10Jun 10, 2017Updated 9 years ago
- Demo of Core Image filter to create SceneKit normal maps from procedural bump maps☆26Feb 25, 2023Updated 3 years ago
- Cross-platform RGBD streaming, powered by Structure Sensor!☆18Oct 11, 2017Updated 8 years ago
- A demo for face reconstruction using kinect.☆21Sep 13, 2016Updated 9 years ago
- An implementation of implicit curvature flow as described in "Implicit Fairing of Irregular Meshes using Diffusion and Curvature Flow" by…☆24Jul 31, 2014Updated 11 years ago
- A LFTag and TopoTag implementation in Rust☆17Mar 15, 2021Updated 5 years ago
- Recurrent Network-based Deterministic Policy Gradient for Solving Bipedal Walking Challenge on Rugged Terrains☆12Oct 16, 2017Updated 8 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Xcode project (ObjectiveC/C++ examples)☆28Feb 21, 2019Updated 7 years ago
- High Performance Computing Conjugate Gradients: The original Mantevo miniapp☆19Jan 29, 2024Updated 2 years ago
- (Not Finished) Based on the paper: ActiveStereoNet: End-to-End Self-Supervised Learning for Active Stereo Systems☆22Oct 21, 2019Updated 6 years ago
- Passive optical distributed motion capture system☆29May 26, 2022Updated 4 years ago
- Implementation of "Real-Time Camera Tracking and 3D Reconstruction Using Signed Distance Functions" by Bylow et al.☆27Dec 8, 2015Updated 10 years ago
- GPUExample☆30May 13, 2017Updated 9 years ago
- RGBD Calibration☆150Nov 14, 2018Updated 7 years ago