ishani / Tether-ISPCLinks
A comprehensive Visual Studio MSBuild integration of the Intel SPMD Compiler (ISPC), Premake support and a collection of ISPC tests and demos
☆11Updated 3 months ago
Alternatives and similar repositories for Tether-ISPC
Users that are interested in Tether-ISPC are comparing it to the libraries listed below
Sorting:
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- a collection of handle/id allocators☆20Updated last year
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Radix sort revisited again☆26Updated 7 years ago
- An attempt to port BC7E texture compressor to a GPU compute shader☆15Updated 4 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- Linear Memory Allocator for Games and Embedded Systems☆75Updated 2 years ago
- Entity component system geared for games☆17Updated 6 years ago
- Automatically exported from code.google.com/p/eight☆12Updated 8 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Simple raytracing test using DirectX 12 Raytracing.☆8Updated 5 years ago
- ☆29Updated 9 years ago
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆13Updated last week
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- engine used in some nesnausk! demos☆22Updated 13 years ago
- Auto-generated maths library for C and C++ based on HLSL/Cg☆25Updated last year
- Ariyana is an open source and free WIP game engine.☆12Updated 6 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 5 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 5 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 5 years ago
- Software rasterizer based on Larrabee's☆43Updated 8 years ago
- Pathtracer pet project. Follow the interesting bits of its development in my blog.☆11Updated last year
- A game engine. That breathes fire and awesomeness☆14Updated 6 years ago
- An implementation of a weak handle interface to a packed vector in C++☆14Updated last year
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- Broad-phase optimizations.☆11Updated 8 years ago
- shd shader generator☆10Updated 7 years ago