Nehon / bvhretarget
test project for bvh loading and retargeting to arbitrary skeleton
☆16Updated 6 years ago
Alternatives and similar repositories for bvhretarget:
Users that are interested in bvhretarget are comparing it to the libraries listed below
- ☆61Updated 9 years ago
- An animation editing and retargeting library for jMonkeyEngine (code has New BSD license)☆17Updated this week
- An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).☆69Updated 8 years ago
- Importer script for BVH☆70Updated last year
- A cloth simulation using OpenGL and C++☆38Updated 13 years ago
- Skeleton Approximated Offline Cloth Simulation☆28Updated 5 years ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆35Updated last year
- Multithreaded framework for managing 'infinite' terrain.☆9Updated 8 months ago
- A tiny C++11 library for reading BVH motion capture data☆40Updated 3 years ago
- Facial moCap using C++ and OpenCV☆13Updated 7 years ago
- Takes two 3D head models and make them morph to each other☆30Updated 7 years ago
- Automatic motion generator from existing amc and asf files or bvh file☆17Updated last month
- Repo for storing gamedev article(s) code☆11Updated 5 years ago
- A *.fbx parser that uses FBX SDK to parse FBX files and reconstructs the FBX model on OpenGL.☆55Updated 6 years ago
- Technology demo of the IsoSurface terrain library.☆11Updated 9 years ago
- bvh motion player and tools☆38Updated 5 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆65Updated 5 years ago
- C++ tools for Motion Builder☆12Updated 4 years ago
- An implementation of components of the IK Rig as described by Alexander Bereznyak☆122Updated 5 years ago
- A ML based real time human face expression mirroring from a webcam capture using Dlib framework to a 3D face model☆25Updated 2 years ago
- The pinocchio auto-rigging / weighting tool - modification☆199Updated 9 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆67Updated 4 years ago
- Transfer deformations from source mesh to target mesh, keeping the identity of target intact.☆124Updated 10 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆55Updated 11 months ago
- Animation retarget script for Motionbuilder☆23Updated 13 years ago
- Various functions I found useful for prototyping computer graphics code in Python☆12Updated 5 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆63Updated 5 years ago
- An implementation of Skinning Decomposition with Similarity Transformations (I3D2018)☆116Updated 2 years ago
- Implementation of Deformation Transfer for Triangle Meshes by Sumner, Popovic and related tools.☆32Updated 4 years ago
- Implementation of paper 'production-level facial performance capture using deep convolutional neural networks'☆55Updated 6 years ago